I have no motivation

Your classes sound a thousand times better/cooler than the Diablo 2 ones they are inspired by. Love them!

I love post apocalyptic games. I also love the Day/Night cycle for enemies. (Stuff like that always reminds me of Day/Night cycle in Dragon Warrior series for the NES. Finding that merchant who only sells at night too, or the entire town changing at night. Love that stuff.)

I definitely agree Fallout is one of my all time favorite series by quite a lot. I just recently beat Fallout 2, and boy is it definitely in my list of "Best Games of All Time". Played Fallout 3 for a second time, loved it, but it's not quite the same as Fallout 2 for me. Still great none-the-less. (I played Fallout 1 about 90% through awhile back.)

No, I don't work in the industry. If I did, I'd have had the skills and know-how to quite the industry and actually complete a project. Instead, I am a self-taught hobbyist (part time) who has spent the last 6 years spending pretty much every waking moment of spare time learning how to gamedev. Well, the last year or more was spent actually making the games since I finally had all the skills, but the rest was a lot of learning or creating game art. If it's not one skill, it's another. Took me years to learn about gamedev, game art, 3D animation, textures, game engine architecture, and learn to program. Six years ago, I didn't even know how games were made, let alone how to program or art design (what looks good, the importance of cohesive art in a game, memory/performance limitations for textures, etc.) Now I can create any program I need (anything feasible, really), draw adequate pixel art or isometric sprites, and most importantly understand how to limit my scope and keep my feature list pragmatic.

What about you? Do you work in the industry?

/r/gamedev Thread Parent