Patch 1.4.1 - Patchnotes & Highlights

Cinematics Fixed numerous issues that could cause some players to become stuck when attempting to skip cinematics.

General

Loot bags will now stack.
Northern Wastes, Star-Comm Basin, the Bay of Betrayal of Adventure, and the Daggerstone Pass battleground now have level up unlock entries.
F interact will now choose mouse over targets if they are within range. If not within range, F interact will choose the closest interactive target. If neither of the above is true, it will choose the player's target
Fixed a bug where a player could possibly appear to be flying after resurrecting where they died.

Character

Customization
    Mounts
        Mounts that appear to hover on land (Data Drifter, Osun Cruiser, Bandit Carver and its variants.) now hover over water as well.
        The Techno-Phage hoverboard flair items will now correctly summon the Techno-Phage flair items.
        Fixed an issue with the Orbitron Glass Mount that was causing the glass to appear very flat on some graphics settings.

Classes

Combat
    Fixed a bug that allowed momentum buffs to proc in PvP
    Adjusted some telegraph heights so that players cannot hit targets at a greater vertical height than intended
Engineer
    Abilities
        Unstable Anomaly
            Heal Debuff and Shield Overload now properly apply to targets in the splash radius. Fixed the telegraph visuals to show the correct splash radius (5m).
        Volatile Injection
            Personal T4 and T8 buffs will no longer be removed when your Volatile Injection buff is overwritten by an ally's Volatile Injection.
Esper
    Abilities
        Illusionary Blades
            Base damage reduced to 11.77% | 12.39% | 13.05% | 13.74% | 14.46% Assault Power and 8.14 | 8.57 | 9.02 | 9.50 | 10.0 per level, from 13.22% | 13.92% | 14.65% | 15.43% | 16.24% and 9.15 | 9.63 | 10.14 | 10.68 | 11.24
            Tier bonus damage reduced to 1.01% | 1.06% | 1.12% | 1.18% | 1.24% Assault Power, from 1.27% | 1.34% | 1.41% | 1.48% | 1.56%
        Telekinetic Strike
            T4: Damage bonus increased to 34.79% Assault Power, from 15.0%.
    AMPs
    Build Up
        Revised Build Up to function more consistently (i.e. additional heal applies upon reaching 3 stacks).
        Heal amount increased to 21.0% Assault Power and 14.28 per level, from 14.0% and 9.5.
        Fixed a bug that prevented multiple allies from receiving a stack.
Medic
    Abilities
        Crisis Wave
            T8: Grants a Beacon for 4s. Beacon: Increases Incoming Healing by 10%.
        Flash
        T8: Now restores additional shield when at 0 Actuators, instead of additional health.
        T8: Increases Maximum Shield Capacity by 50% for 6s.
        T4: Cast time reduced to 0.75s.
        T4: Increase charge count to 3.
        Base: GCD reduced to 0.5s and now has 2 charges.
        T8: Gain an Efficiency for 4s. Efficiency: Reduces Focus costs by 25%.
        Shield Surge
        Triage
AMPs
    Armor Coating
        Now procs off of Multi-Heal.
    Hypercharge
Shield heal reduced to 51.0% Support Power and 33.14 per level, from 88.0% and 57.15.
Your direct shield heals grant an immunity to Overload for 3s.
Additional shield restore now triggers off of all direct shield heals.
Combat log now prints a unique line for Reboot.
Reboot
Spellslinger
    Abilities
        Regenerative Pulse
            Now evaluates the caster as a valid target, and no longer affects pets.
        Vitality Burst
        C1 base heal reduced to 28.55% Support Power and 15.2325 per level, from 38.07% and 20.31 per level.
        C1 heal per tier upgrade reduced to 3.92% Support Power, from 5.23%.
        C2 cost reduced by 25%.
        C2 cooldown reduced to 2s, from 4s.
        C3 cooldown reduced to 4s, from 8s.
        C3 cost reduced by 33%.
Stalker
    Abilities
        Amplification Spike
            Reduced duration to 5s, down from 6s.
            T4: Now reduces damage taken by 25% for the duration, changed from 30% increased incoming healing.
        Nano Dart
        T4: Reduces the cooldown of Nano Virus by 2s when used.
        Increased base damage to 13.17*lvl + 30.27% SP + 2.04% SP*tier, up from 9.82*lvl + 22.55% SP + 1.51% SP*tier.
        Changed the Mark mechanic to damage over time, dealing 2.26*lvl + 5.2% SP + 0.4% SP*tier every 1s for 5s.
        Now siphons 100% of damage dealt back as health.
        T4: Now generates 6 Suit Power every 1s for 5s.
        Now grants 100% chance to deflect incoming attacks for 1.5s + 0.125s*tier. This buff is removed if Stunned or Knocked Down. Now starts with 2 ability charges. Regenerates 1 charge every 30s.
        T4: Increases recharge rate to 2 charges every 30s.
        T8: Grants a 142% Support Power Absorb Shield for 7.5s.
        Nano Virus
        Steadfast
    AMPs
    Iron Man
        Interrupt Armor now lasts 5 seconds, down from 10s. Swiftness now increases Movement Speed by 7.5%, up from 6%.
    Regeneration
    Has been reworked! Now generates 2 Suit Power every 1s for 6s after Deflecting an attack.
    Now shows a buff icon while active.
    Stealth Mastery

Content

Alpha Sanctum
    The Alpha Sanctum now has a zone map.
    The area of effect of The Curator's "Live Wire" spell has been adjusted.
Filthy Exile Spies can now be killed when discovered in "Outing the Mole."
Settler Project quests in Auroria updated for stat changes.
Lowered the number of kills needed for the quest "Fallow Fields" in Auroria.
Alizar Annihilations and Olyssia Obliteraion will now provide Epic Contract Commissions and Protostar Promissory Notes upon completion.
Progenitor Access Particles have a chance to be found in Tier 2 and Tier 3 Contract Commission bags.
The Marauders Have Landed public event has been removed. Marauders have now permanently landed in the area, and will respawn on normal timers.
A teleport discovery will no longer port you to your transmat terminal if you enter it after the event has finished.
Discovery pets and chests will no longer disappear if the player's inventory is full.
Fixed the number of Tales shown in the world map in Everstar Grove.
Adjusted the teleport location for the Greenhouse to avoid players getting stuck in props.
The Farside Public Event "Arm a Geddon" has had its visuals updated; placing beacons now gives credit, as does killing things. Difficulty has also been rebalanced.
Replaced a placeholder string in 'Rage Stomp' ability buff tooltip when fighting 'Clone of the Bosun' during the quest "Big Game Hunter."
Rapid Transport locations in Grimvault should now unlock at level 43.
Fixed a creature that was causing players to crash when they received communicator messages from it as part of the quest "Robo-Maniac.”
Players will not be offered Opening Doors quest until they have completed Alpha Sanctum Expedition.
Locations for the Malgrave quest 'WANTED: A Deep, Dark Hole' has been updated.
Malgrave Rapid Transport has been set to a minimum level of 39.
Fixed an issue that would cause Hard-Drinkin' Eberhart to become friendly to players after completing the quest Lousy Deadbeats in Malgrave.
Many Level 50 Public Events now have the chance to award Progenitor Access Particles.
The Stormtalon's Lair quest "Don't Stop the Ritual" will no longer provide two items with the same stats.
Players will not be offered the Opening Doors quest until they have completed Alpha Sanctum Expedition.
The objective to obtain Novice's Capstone Treads will now show in the codex for the work order Novice Capstone Armor.
The objective to obtain Novice's Capstone Striders will now show in the codex for the work order Novice Capstone Armor.
Black Focus in The Defile is now set with the same minimum level and recommended levels as the rest of the zone.
The objective to obtain Apprentice's Capstone Striders will now correctly display that in the quest tracker text.
The collars on the inmates at Deadrock Prison in western Whitevale have been updated.
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