Patch Notes 11 September

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Overwatch Patch Notes – September 11, 2018 A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.

PATCH HIGHLIGHTS NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base.

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

GENERAL UPDATES General

Added visual outlines to make allies visible through walls HERO UPDATES General

Fixed a bug that would cause some weapons that fired multiple shots at once to inconsistently deal critical damage (e.g. Doomfist’s Hand Cannon, D.Va’s Fusion Cannons, Genji’s Shurikens, Reaper’s Hellfire Shotguns, Torbjörn’s Rivet Gun) Developer Comments: While this is a bug fix, we wanted to highlight this change as it can affect gameplay by changing the damage output of the affected heroes in certain situations. After this fix, weapons with spread should now correctly calculate critical damage for each individual pellet that lands in a critical region (e.g. a headshot). The end result of this change is that it should be significantly easier to deal critical damage with any weapon that fires multiple shots simultaneously, such as Reaper’s Hellfire Shotguns and D.Va’s Fusion Cannons. In addition, we’ve changed the logic for when these weapons display a critical marker on your screen. It now requires 30% of your shots to be critical, rather than displaying it if a single pellet hits critically.

Ana

Biotic Rifle Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana Brigitte

Shield Bash Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist) Developer Comments: Currently, when two charging targets hit each other, they both fall down and are briefly stunned. You can see this interaction with Doomfist’s Rocket Punch and Reinhardt’s Charge abilities. Brigitte’s Shield Bash previously wasn’t included in this group, which meant that if she used Shield Bash against these other abilities, she would generally stun them and not be affected herself. This change makes it so if she uses Shield Bash against Charge or Rocket Punch, both players will be knocked down.

Reinhardt

Earthshatter Now consistently hits enemies near walls No longer hits enemies that enter the damage cone after the “wave” has passed that area No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed Always travels up inclines and around the payload Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.

Widowmaker

Grappling Hook Now retains momentum when used on environments or structures without a ledge (e.g. walls) Widow's Kiss Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker COMPETITIVE PLAY UPDATES General

Grand Master players can now group with players within 350 Skill Rating, up from 250 Skill Rating GAME BROWSER AND CUSTOM GAMES General

Modified the Respawn Time Scalar custom game option to prevent respawn times longer than the default FFA Deathmatch Mercy now begins the match with her Caduceus Blaster equipped Blizzard World is now available to play in Deathmatch and Team Deathmatch 1v1 Mystery Heroes Mercy now begins the match with her Caduceus Blaster equipped MAP UPDATES Rialto

Payload travel speed has been slightly increased Amount of time the payload pauses at checkpoints has been reduced BUG FIXES General

Fixed a bug that caused players to sometimes slip off railings Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target Communication Wheel

Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse Heroes

Brigitte

Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets Doomfist

Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s Teleporter D.Va

Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall Hanzo

Fixed a bug that caused the Dragonstrike arrow's size to be larger than his other arrows Mei

Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard Mercy

Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted Reaper

Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted Roadhog

Fixed a bug that sometimes caused Roadhog’s Chain Hook to break after hitting an enemy while maintaining line of sight Fixed a bug that prevented Roadhog’s alternate fire from calculating falloff damage correctly Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air while activating it Reinhardt

Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge Fixed a bug that prevented Reinhardt from pinning some targets when he turned during Charge Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from hitting enemies standing on a payload Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines Sombra

Fixed a bug that prevented Sombra from translocating to a moving platform Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used Symmetra

Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated Widowmaker

Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic (e.g. Symmetra’s Teleporter, Torbjörn’s autocannon) Wrecking Ball

Fixed a bug that prevented Wrecking Ball’s Piledriver from dealing falloff damage Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration Fixed a bug that allowed Wrecking Ball’s primary fire to continue working even if it was disabled in custom game

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