Just like skyrim before SDK/SKSE were released, the first mods are always done in two ways:
1- depackaging files that blaance the game, and repackaging those files with new info.
2- Graphical overlays.
I gave 15 as a random number. There is no "content" mod right now, and I can't wait for the content to come out!
I'm using:
Sweetfx graphical color overlay to have a higher draw distance and more to soften the ultra sharpness (high/none) don't do it for me, but ultra is obviously meant for 4k monitors.
Sense color customizer (my sis is colorblind, she can't see the red scent).
E3FX Graphical mod that aims to make the game look like the E3 trailer through color overlay and atmospheric layering.
9000 weight.
Wealthy vendors, and fair prices (75% of original price)
XP gain multiplier (4 xp per monster, half xp per quest, you can customize to wtv you want).
Ultra gore mod - 100% dismemberment chance.
Diverse trophies - Adds some diversity to trophy stats.
Profile manager - So sis and I can play the game and only see our own save.
At least a full starting deck in all gwent decks(weak cards) to play with more versatility.
Disable intro and loading screens.
Instant sign casting - pressing 1,2,3,4,5 casts the sign instead of switching to it, allows for fast combat, I love this one.
Armor scaling. Scales the last upgrade of each armor so it's the most powerful in the game, with tons of mats required to make; in order to keep the sets relevant during endgame.
Switch ursine and griffin skin, to play griffin armor that looks cool like ursine.
-Cornered hud - Allows HUD to go to the edges of the screen; so I don't lose half an inch on each side.