Seeing as Elite: Dangerous is out on steam and the bad reviews are already piling up I'd like to say a little something about Elite: Dangerous, for those that might come here for help or are wondering why it's such a difficult game.

I like the comparison with D&D... quite apt i think

What? No? Have you played D&D?

If this game were more like D&D I'd take a mission to kill some pirates, and the last one would escape, and I'd track him down to his base, and when I blew up the leader, he'd leave behind a can with some strange macguffin I couldn't make sense of. For some reason, that can would make me KOS to some special police task force, and then I'd have to run from the law until I figured out who could make sense of it, which would make one of my wingmates upset and say we should just surrender whatever the cargo is, and she'd eventually bug out and report back to the station. Then I end up at a station 1000 LY away where some crazy old kook knew what it was but only spoke in weird riddles, and point me at some moon on some gas giant, where I'd figure out that the thing I had was actually a cipher, and it matched a gibberish signal coming from the moon that decrypted into orders from the station administrator who gave me the job in the first place to the pirates I was originally sent to kill. It would turn out that the station administrator had hired the pirates to disrupt shipping near the station so that he could corner the local market and make a billion credits, and he had paid me to go kill the pirates to wrap up all his loose ends. So I'd take all this to confront the station administrator, and my old wingmate, who reported back earlier interdicts me and tries to get me to surrender because she's been told that I've gone completely rogue and am coming back to kill everyone, and we have a dramatic one-on-one fight in the middle of the black where she's trying to get me to surrender and I'm trying to get her to realize she's been duped, and that the station administrator is behind it all. I eventually shoot out her thrusters and she finally listens to me, because if I had gone rogue, I'd have just killed her, so she joins back up with me. We stop at the remains of the pirate base to salvage something to repair our ships, and then we go to confront the station administrator, but as soon as we go through the mail slot, the blast door comes down and warning sirens go off, and all the internal defenses train on us. We've got to figure out how to defeat the station's defenses, and expose the administrator as a fraud, and not get killed in the process.

That's what this game would look if it were like D&D. As it is right now, I take a mission to go kill some pirates, then I go kill some pirates, and then the mission is over.

/r/EliteDangerous Thread Parent