Do you shame/hate mod users in multiplayer?

The point is to reward the player a justified amount based on the time they have spent, if you spend less than 10 hours, I feel like desiring an above-average charm is unjustified, World also randomly dropped loot, but it had progress, the only mistake World made was to not make the Guard Up and Mighty Bow Jewel a fixed unsellable item obtained through the story so as to not limit playstyles out of the random lootpool.

At least that's how it should work in my head, as much as many players simply want Monster Fighter: Arena where there's no charms, and everyone has literally the same armor set and skills, I enjoy the sense of "progress" of upgrading my armor, piece by piece when it comes up at the smithy, and in that sense I think talismans could be good if they were finally done right.


Anyway, let's say I don't try to be a sheep and defend "lootboxes" for what they aren't, because you seem to be very adamant in telling me that I say what I say solely in order to advance marketing-techniques in the wrong direction: I do very much want this system to be as good as it can possibly be in my eyes, but the three main problems I have with it are, in descending priority...

There's no goal to work toward without progress.
The bar for a jackpot is set far too high.
The bar for trash-tier charms is set way too low.

Point 1 is directly counter-intuitive to CAPCOM themselves, I think by now they should probably know that players who really care about the armorskills on charms will mod in god charms anyway, save-editors have existed for god knows how long now and so have the unrealistically high and low bars set for charms players who know the grind are scared off, and players who get to know it will end up being disappointed, more likely than not.

Point 2 and Point 3 feed directly into my decision making of despising the act of modding in god-charms, I consider it a mistake by CAPCOM themselves to have set the bar as high as it is, hence I also consider it unjustified if people mod in god-charms, as for modding in "good" charms, I neither care nor keep track of how long you've been grinding for charms, heck I couldn't even care less if you haven't grinded at all before using a save-editor to mod in a good charm.

I get how irritating it must be on the opposing end of the spectrum arguing with someone who commonly takes his time and plays MonHun to further and further upgrade his armor rather than speeding through the game in 5 hours to unlock everything so that everything can be hunted, it must sincerely be annoying, but I truly believe that talismans could be a fun concept if they were implemented "not to milk customers" I assume you would say... but they certainly don't work as a "fun" concept as they are now.

/r/MonsterHunter Thread Parent