STAR WARS: The Old Republic - Preliminary Game Update 3.1 Patch Notes

All content and features listed in the preliminary Patch Notes are not final and are subject to change.

Game Update 3.1: Conflict On Rishi

Highlights

Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived.

New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!

New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.

The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from February 24th at 12:00 GMT to March 3rd at 12:00 GMT.

General Ship Droids can now equip 1-Handed Blaster Pistols in their Main Hand. Hard Mode Battle of Rishi and Blood Hunt have been added to the Mission “[WEEKLY] Galactic Conflicts.” The following exit points have been added to Guild Flagships: Republic: Yavin 4: Coalition Staging Republic: Rishi: Raider's Cove Republic: Rishi: Blaster's Path Cantina Imperial: Rishi: Blaster's Path Cantina Fixed an issue where players were not getting their Utility Points reset when the data had changed, resulting in players not always meeting the criteria for the Utility set up they have. The Achievements for killing Commander Mokan now have a proper icon. The BH-7X Custom Hunter vehicle now correctly banks into turns. Cartel Market Corrected the jet pack animation locations on Shae Vizla’s Chestguard. Selecting the “Bright Yellow Eyes” option in Character Creation or the Appearance Designer no longer makes it impossible to make further changes. The Dathomir Shaman’s Hood now appears properly when equipped or previewed.

Classes + Combat

Jedi Knight Guardian General Fixed a bug with Soresu Form that caused abilities’ damage to drop by 20% instead of 10%. Defense Dust Storm now additionally increases Blade Storm damage by 40%. Pacification now increases Force Sweep damage by 75% (up from 65%) and the critical strike chance of Cyclone Slash and Master Strike by 30% (up from 20% and 0%, respectively). Warding Power now additionally increases Warding Strike damage by 15%. Lunge has been redesigned: While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus. Warding Call now has a subtle, persisting visual appearance while the effect is active on the Guardian.

Sith Warrior Juggernaut General Fixed a bug with Soresu Form that caused abilities’ damage to drop by 20% instead of 10%. Immortal Quake now additionally increases Force Scream damage by 40%. Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively). Consuming Power now additionally increases Aegis Assault damage by 15%. Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage .

Jedi Consular Shadow Kinetic Combat In addition to its previous effects, Double-bladed Saber Tactics now increases the damage dealt by Force Breach by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack. Changed the name of “Double-bladed Saber Defense” to “Double-bladed Saber Tactics” to better fit the new additions to the skill. Reduced the damage dealt by Cascading Debris. Force Break now increases the damage dealt by Force Breach by 30% (up from 15%). Infiltration Shadow’s Respite now properly gives a 50% Force Bonus after stealth ends. Sage Jedi Consular trainers on Balmorra, Taris, Nar Shadda, and Hoth now properly display Sage abilities.

Sith Inquisitor Assassin Darkness In addition to its previous effects, Lightning Reflexes now increases the damage dealt by Discharge by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack. Reduced the damage dealt by Depredating Volts. Mounting Darkness now increases the damage dealt by Discharge by 30% (up from 15%).

Smuggler Scoundrel General Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols. Ruffian Fixed a bug that caused Sanguinary Shot to deal damage twice.

Imperial Agent Sniper Engineering Interrogation Probe no longer flies away while the damaging effect remains on a target. Instead, it now fades out when the effect ends.

Flashpoints + Operations Temple of Sacrifice Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably. Malaphar the Savage now allows a grace period before using Frustrated Howl. The Ravagers The Repair Droids present during the Torque encounter now have more health in Story Mode. The damage of Torque’s Floor Vents have been reduced for 16-Player Story Mode. The Shoots Lasers droids now more accurately target and destroy the Repair Droids deployed during the Torque encounter. World Players will now get a warning if they pull the Ancient Threat close to its combat reset range while in combat. Ancient Threat’s Force Whisper and Force Silence now have the correct dispel types in the debuff tooltip. All units of the Lance Squadron on Yavin 4 now have boss immunity. Flashpoints The Demolition Probes during M2-AUX Foreman’s encounter in Hard Mode Depths of Manaan now center the damage radius on the probe instead of the player who triggered the detonation.

Items + Economy Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects. One of the duplicate M1-4X's Defense Gear Lockboxes has been renamed to SCORPIO's Defense Gear Lockbox. The newly named SCORPIO's Defense Gear Lockbox has had its requirement changed to SCORPIO. The icon for the Rishi reputation item "Raider's Cove Saber" now looks more like its description. Following items have had their stats corrected: Devoted Allies Force-lord's Gloves Devoted Allies Force-lord's System Devoted Allies Assault Focus Devoted Allies Force-lord's Vestments Devoted Allies Force-lord's Relay Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor. Fixed hair clipping issues with the Yavin MK-1 helmet. The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list.

Missions + NPCs The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable. The GSI Combat Support Droid now correctly exits combat when entering stealth mode during Solo Flashpoints.

Warzones Huttball Fire Trap damage is no longer mitigated by damage reduction for level 55+ characters, effectively reducing the number of hits required to kill a player.

/r/swtor Thread Link - swtor.com