I'm new to the Witcher series but I've been reading a lot about this game, so far this is what I've come up.
The devs are Polish and most of them grew up playing the Gothic series. Both series are a story-driven single-player cRPG with TPP camera and a predefined character - so you can equip/skill up your character, but cannot change their name or face. A key element of Gothic was an open world with no scaling - the strength of your character defined which areas you could go to and which were certain death (in the beginning, pretty much everywhere). Witcher 1 and 2 are open within a certain location (usually one set of locations per chapter). Witcher 3 is going to be fully open.
Other games from the past with similar controls would be The Elder Scrolls (Morrowind, Oblivion, Skyrim) and Fable series, but they are very much different in many aspects. TES is a sandbox with scaling enemy level (there is no difference in order of doing A and B, the first one will be always "easier") and plethora of side quests that outshine the main quest (and have no correlation with each other, so you can join the Thieves Guild as Archmage and nobody wil notice). Gothic and Witcher are series oriented around the main character (unlike in the other two series, the main character speaks) and main quest.
A parallel, similar series would be Dragon Age, which is somewhere between The Elder Scrolls and The Witcher, but a bit different (emphasis on companions compared to these two).
Combat system in the second game (but not the first) bears resemblance to Dark Souls, but it's not as mechanically challenging. Instead, it puts emphasis on the RPG elements and adjusting methods to the enemy you are going to fight.
Thanks for this giveaway, I'm really excited for this game and it's one of my most anticipated game of 2015.