Any successful projects from revshare collaboration?

As someone who’s been leading a revshare project (12 team members) for the last 3 years consistently, I feel like I can speak on this topic.

I personally believe that revshare projects can do extremely well, given that the team has a good foundation of core members, communication, trust, team management, skill, and contractual agreement. If you’re missing one of these core elements, you’re going to run into issues though.

Overall, I’d say I much prefer working revshare on larger project, given the choice to either go solo or group revshare. The product turns out much better in the end in my experience as each person on the team can focus on their strengths. (Not to say that you can’t create a quality product going solo though)

/r/gamedev Thread