BETA 4 changes (Datamined)

Birdie 5LP - hitbox buffed 5LK - On hit +5 -> +6, upper body hurtbox nerfed 5MK - hurtbox remains extended longer after active frames end 2LP - Hurtbox adjusted increased upwards slightly but reduced lower body as well. Hitbox increased backwards to prevent passing through opponents 2HK - Damage 90 -> 100 6HK - On block -21 -> -19 8MK - Hitbox reduced in height, hurtbox extended downward 6HP - Hurtbox expanded during startup 15~18F Throws (both) - Stun 150 -> 200 V Reversal - On block -3 -> -2 Critical Attack - +10 Damage

Cammy Dash - frame count changed (?) Backwards walk speed 0.038 -> 0.04 Back Throw - Damage 130 -> 140, Stun 150 -> 200 V-reversal - Movement changed(?) V-Skill - Damage 60 -> 90, On hit +5 -> +6 5LK - On block +0 -> +1 5MK - Hitbox and leg hurtbox buffed (active frames), lower body hurtbox buffed 5HK - Damage 80 -> 90 2LK - On block +1 -> +2 2HP - Damage 80 -> 90, lower body hurtbox buffed (active frames) 2HK - Damage 90 -> 100 (Some sort of change to an alternate version of 2HK's advantage) EX Cannon Strike - Damage 80 -> 60 Cannon Strike From Hooligan - Damage now matches regular Cannon Strike (60) Critical Art - Final Hit 130 -> 120

Chun Li Throw Range reduced Forward throw - Damage 130 -> 120, Stun 150 -> 170 Back Throw - Damage 130 -> 140, stun 150 -> 200 5HP - Hitbox reduced (less likely to hit lower profile hurtboxes) 5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox) 2MP - On hit -2 -> -3 2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup. 2HK - damage 90 -> 100 Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush) 3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced 4HP - Lower body hurtbox expanded during active frames VT 2LK - CH +4 -> +5 VT Tenku - CH +2 -> +4 LK Lightning Legs - Some change to active frames / frame advantage Critical Art - Chip damage change (?)

Dhalsim Forward Throw - Damage 110 -> 120, Stun 150 -> 170 Back Throw - Damage 120 -> 130, Stun 150 -> 200 V-Reversal - On block -3 -> -2(?) 5HP - Damage 80 -> 90 5LK - Leg Hurtbox expanded upwards but reduced drastically on lower body 5HK - Damage 80 -> 90 2LP - On Hit +3 -> +4, On Block 0 -> +1 2HP - Damage 80 -> 90 4HP - Hitbox shifted forward slightly 8LK - +1 Hit/Blockstun (?) Yoga Flame - Juggle potential changed (?) Sun Burst - Damage lowered 50-40(?)

Ken Neutral jump height reduced (frame changed too?) Forward Throw - Stun 150 -> 170 Back Throw - 150 -> 200 5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup 5HP - On block -4 -> -3F 2MP - On block +2 -> +1 2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F 4MK - On block -6 -> -4 Target Combo (4HP) - On block -7 -> -13 V-Skill(?) - Damage 90 -> 70, on block -6 -> -7 V-Reversal - Damage 60 -> 40, On block 0 -> -2 V Trigger MK Tatsu - 50 Perhit -> 40 V Trigger Shoryukens (all versions) - forward movement reduced (?) V Trigger Hadoken - Recovery increased 1F(?) HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox ) EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?) MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?) EX Air Tatsu - Now causes proximity block Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)

Karin Forward Throw - Stun 150 -> 170 Back Throw - Damage 130 -> 140, Stun 150 -> 200 V-Reversal - On block -3 -> -2 5HP - Damage 80 -> 90, recovery reduced by 1F, On hit 0 -> +1, on block -5 -> -3, hitbox buffed in width 5LK - Hitbox nerfed in width 5HK - Damage 80 -> 90 2HP - Damage 60 -> 70 (Later frames damage?) 2MK - Active frames 3F -> 2F, recovery 12F -> 13F (Total frame count unchanged) 2HK - Damage 90 -> 100, Startup 8F -> 9F, movement changed: early startup moves less them moves forward more right before active, total range is VERY VERY slightly shorter but counter poking it on startup is different 6MK - Recover 21F -> 20F, On block -7 -> -4, lower body hurtboxes added 12~18F making it much less likely to hop over a low, hitbox reduced in width giving it less range 8HP - Hurtbox and hitbox size increased, hitbox no longer passes hurtbox during active and it's easier to stuff on startup but it reaches a bit farther Guren Chochu - On hit +1 -> +2, On Block -2 -> +1 V-Skill (Hold) - On block -7 -> -6 HK Mujinkyaku - Blockstun increased (?) Something called "Sumeragi" had a hurtbox size increased. Looks like shoulder slam but frame data / damage doesn't match.

Laura Throw range increased Forward Throw - Stun 150 -> 200 Back Throw - Stun 150 -> 170 V-Reversal - On block -3 -> -2 V-Skill - Counterhit now causes a spin knockdown (?) 5MP - Hitbox expanded downwards 5HP - On hit +2 -> +3 5HK - Damage 80 -> 90 2MP - On block +1 -> +2 2HK - Damage 90 -> 100, on block -8 -> -12 Thunder Clap (All) - Hurtbox now moves backwards during startup Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)

M Bison/Vega (Dictator) Forward Throw - Stun 150 -> 170 Back Throw probably had change but data not available V-Reversal - On block -3 -> -2 V-Skill - Upper body hurtbox reduced significantly during startup. Head area hurtbox reduced during active Critical Art - Last hit (?) damage 260 -> 270 5MK - Damage 70 -> 60, hurtbox retracts 1F sooner 5HP - Hurtbox moved backwards during later recovery frames 8HP - Hurtbox expanded downwards 8HK - Hurtbox moved downward Psychoblast (all except EX and VTrigger) - Hitbox expanded in width Double Knee Press (Scissor Kick) All non-ex versions - Juggle Potential reduced (?) VT-Headpress - In counterhit state 2F longer (?)

Necalli Throws (Both) - Hurtbox does not move as far forward on throw whiff Back Throw - Stun 150 -> 200 V-Reversal - On block -3 -> -2 2HK - Damage 90 -> 100 VT-5MP - On hit +5 -> +6 VT-5HP - On hit +1 -> +2 VT-2MP - On hit +4 -> +5 VT-3HP - Damage 80 -> 90, On block -6 -> -4

Nash Forward Throw - Stun 150 -> 170 Back Throw - Stun 150 -> 200 V-Skill - Damage 50 -> 60, Stun 70 -> 100, Juggle potential added (?) Sonic Move (air) - Invincibility increased 2F, Position he appears changed (?) 5HP - Damage 80 -> 90 2MP - lower body hurtbox expanded 2MK - hurtbox takes longer to retract during recovery 2HK - Damage 80 -> 90, recovery 22 -> 23, on block -10 -> -12 8HP - Hurtbox expanded downward 4MK - Hurtbox expanded 1F before active Overhead target combo removed (?) Something with somersault DP, looks like it was removed (?) HP Sonic Boom - Hurtbox positions altered during 3~15F

R Mika Forward Throw - Damage 140 -> 130, Stun 150 -> 200 Back Throw - Stun 150 -> 200 Crouch Throw - Damage 140 -> 130 V-Reversal - On block -3 -> -2 5MP - Recovery 9F -> 11F, On block +1 -> -2 5HP - Lowerbody hurtbox increased during 1st active frame 5LK - On hit +1 -> +2 5HK(Uncharged) - Damage 80 -> 90, Hurtbox expanded forward 1F before active TC5MP - On block -2 -> -5, Lowerbody hurtbox expanded 6HP - Damage 80 -> 90 4/6MP - Damage 70 -> 50 Passion Rope - Physics changed, faster run speed(?) V-Trigger (Hold) - Invincible 1~18F(?) Critical Art - Last hit damage 160 -> 180

Rashid Forward Throw - Stun 150 -> 170, hurtbox moved forward during startup and active, moved back during recovery Back Throw - Stun 150 -> 200, hurtbox moved forward during whole move 5MP - Hurtbox width expanded forward during active and recovery 5HK - Damage 80 -> 90 2HK - Damage 90 -> 100, hurtbox moved forward during whole move, leg only moved forward during startup. EX Eagle Spike - +10 Damage buff (?) V-Trigger - Invincibility increased by 7F

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