a choice I made actually mattered!!

I don't like the joke that choices don't matter in rpgs like this. People seem to need a dialogue choice that alters the course of the game but those aren't the only choices you're making.

Having a open world game with various side quests, events, movement abilities, and powers creates meaningful choices every minute you're playing the game.

Choosing a build, deciding whether to jump on the roof a building, sneak in, or blow through the front door all affect how the story is played without the need for dialogue choice.

I'm happy you found something exciting but I think you downplay the amount of choice the player has in this game that affect the overall experience.

/r/LowSodiumCyberpunk Thread