info and suggestions about the spotting mechanic

[–]BattleNonSenseCTEPC[S] 6 points 20 hours ago  and the regenerating health actually the regenerating health appears to originated in Halo. Tho in this game it makes sense because only your shield regenerates, and not your actual health. These are 2 different things there. Autorepair and Autoheal are 2 of the most stupid gamemechanics that were ever introduced in the Battlefield franchise. Along with infinite ammo for helicopters/ jets and many other things. :-/ permalinksaveparentreportgive goldreply [–]SARGENTQUAKEIII 0 points 17 hours ago  While i do understand why autoheal/repair was introduced into Battlefield (to make game more accessible) they are poorly implemented into the game and causes so many balancing issues. The vehicle disabled mechanic was intended to offset the autorepair but in BF4 all vehicles are disabled at just 10% health which is WAY to low but in BF3 it was about 50-30% which was better but still not really good because of the jets. The disabled mechanic needs a rework to help nerf autorepair to more acceptable levels. I wish grenade indicators were also removed. They were put into the franchise because of how bad the nade spam was in BF2/2142 when you seemed to die from nothing. permalinksaveparentreportgive goldreply [–]S3blapinCTEPC 0 points 15 hours ago  A simple solution to drastically reduce the health regen/autorepair is too drastically reduce the rate regen to something like 1% every 5s And greatly increase the delay between damage and regn begin to something like 30s. This mean that if you have 11% hp, you have to wait 475s to be back to 100%. It drastic but it represent the fact you're healing/repairing yourself. It also give more importance to the Engi and their repair job. permalinksaveparentreportgive goldreply [–]fisk47 2 points 13 hours ago  I think a better a better nerf is to limit the amount of health you get back with auto heal/repair. Making it slower will also slow down the pace of the game, players will still hide to get back their full health only it will take longer. permalinksaveparentreportgive goldreply [–]S3blapinCTEPC 0 points 13 hours ago  But the whole point of all the change that redditor like /u/battlenonsense or I suggest is to slow the pace of the game. Currently it's a hit and run game, and it's not how BF was in its first game. Of course we don't want to slow the game as much as game like ArmA, but, we definitively need to slow it, and by slowing it, you ijncrease the skill needed to perform correctly. And players that may have trouble in current game (like me) will have the ability to compete with the others. permalinksaveparentreportgive goldreply

formatting helpreddiquette save [–]fxsoapCTEPC 1 point 10 hours ago  Battle is right. See his video: Halo-Auto Healing Shield permalinksaveparentreportgive goldreply

Some legit comments from everyone! I must agree that regenerating health and repair did cause balance issues in infantry and vehicle combat. I also miss the old medic pack system in BF2 that allowed you to throw down 2 med packs till you had to recharge (x amount of time don't remember how long) but gave instant 100% health. 3d spotting was also the most game breaking mechanic that was introduced into the Battlefield series and i would wish they went back to just spotting from Battlefield 2 and 2142 TL:DR Game mechanics should go back to classic Battlefield 2 (2142) and should listen to the veterans. P.S Also miss the old commander system with Artillery on the game and UAV.

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