CTE Prototypes Patch #30

No need, there ya go :D


Todays release includes a potential fix for the top 1 crash on PC. Please let us know if you experience less crashes on the CTE this weekend!

We also have two new nightmap prototypes to play on (will be added to the playlists): Golmud and Zavod at night!

 

PATCH CHANGES

These are changes in this patch:

Crash fix: Integrated fix for our top crash issue (all platforms, sound related)

  • Potential fix for a lot of the crashes we are seeing, specifically on PC. Please let us know if stability increases or not!

Added network performance graph support on XB1 Console platform (new option)

  • Activation is now via advanced gameplay options (both on PC/XBOne)

Removed the auto defib switch and revive on interaction button press

  • Was causing inconsistent behavior, we chose to remove this feature.

“Netcode”: Synced 1P ADS Stand -> Crouch animation with 3P dito length

 

NIGHT MAPS PROJECT

For more information see our wiki page: http://www.reddit.com/r/Battlefield_4_CTE/wiki/projects/night_maps

Added Golmud Railway (First draft)

  • Added new moon
  • Tweaked mountain clouds
  • Hooked up destruction of light in houses to turn off when destroyed
  • No night name yet – suggest one!

Added Zavod 311 (First draft)

  • Implemented first lighting pass
  • No night name yet – suggest one!

     

THE COMMUNITY MAP PROJECT

Make sure you check out the project goals and other tidbits here: http://www.reddit.com/r/Battlefield_4_CTE/wiki/index

Leave feedback for the Community Map Projects here: http://cte.battlelog.com/bf4/forum/view/2985968005687597166/

Don’t forget to vote! Polls are open on the first poll until Sunday! https://sv.surveymonkey.com/r/Community-Map-Poll-1

/r/Battlefield_4_CTE Thread Link - cte.battlelog.com