[Spring Weapons Balance] Fragshell & Slugshell Tweak Discussion

Spring Patch Weapon Goals

Start Spring Weapons Balance !!

We forget adjustment of Frag and Slug! Nobody is using these...

Some ideas for making diversity of shotgun shell/choke/spread. Let me know what you guys think!

 

Slugshell vs ARMOR: Field Upgrade Tweak Discussion



M26 MASS/DART & Buckshot/Dart shell


Question: No change is the best?



M26 FRAG & Fragshell

Fragshell is very hard to use than Slugshell.

Pump-Fragshell isn't good balance compared with Semi-Fragshell.



Direct & Splash Damege

ISSUE:

  • Max direct damage & Min direct damage is too low. (Pump-action)

  • Min direct damage is too low. (Semi-auto)

SOLUTION:

  • Increase max direct damage & min direct damage. (Pump-action)

  • Increase min direct damage. (Semi-auto)

 

Pump-Action & M26 Shotgun: All Range 2 Direct Hit Kill

Maximum Direct Damage: 37.5 => 50.0

Minimum Direct Damage: 10.0 => 25.0

Splash Damege: 25.0 = No change

Semi-Auto Shotgun: All Range 3 Direct Hit Kill

Maximum Direct Damage:: 20.0 => No change

Minimum Direct Damage:: 5.0 => 10.0

Splash Damege: 25.0 = No change


Drop-Off Start & End Meter

ISSUE:

  • Drop-off start is too short.

SOLUTION:

  • Drop-off start increase to 12M same as Slugshell.

 

Drop-Off Start: 8M => 12M

Drop-Off End: 40M = No change


Muzzle Velocity

ISSUE:

  • Velocity is too low.

SOLUTION:

  • Increase the velocity.

 

Velocity: 150 m/s => 200 m/s



M26 SLUG & Slugshell

Pump-Slugshell isn't good balance compared with Semi-Slugshell.



Direct Damege

ISSUE:

  • Min direct damage is too low. (Pump-action)

  • Can't all range 1 HS kill. (Pump-action)

SOLUTION:

  • Increase min direct damage. (Pump-action)

 

Pump-Action & M26 Shotgun: All Range 1 HS Kill

Maximum Direct Damage: 100.0 = No change

Minimum Direct Damage: 38.0 => 45.0

Semi-Auto Shotgun: All Range 2 HS Kill

Maximum Direct Damage: 75.0 = No change

Minimum Direct Damage: 38.0 = No change


Muzzle Velocity

ISSUE:

  • Velocity is too low.

SOLUTION:

  • Increase the velocity.

 

Velocity: 380m/s => 430m/s



Shotgun Chokes



Full Choke

ISSUE:

  • Full Choke isn't good balance compared with other Barrel/Choke.

  • Stationary ADS isn't affected.

SOLUTION:

  • Change: Stationary ADS is affected.

 

Vertical/Horizontal pellets spread multiplier: 0.6 = No change

Stationary ADS multiplier: 1.0 => 1.5

Stationary HIP multiplier: 1.5 = No change

Moving ADS multiplier: 1.5 = No change

Moving HIP multiplier: 1.5 = No change

Vertical/Horizontal recoil multiplier: 1.5 = No change


Modified Choke

ISSUE:

  • Modified Choke isn't good balance compared with other Barrel/Choke.

  • Stationary HIP multiplier too high.

  • Vertical/Horizontal recoil multiplier too high.

SOLUTION:

  • Reduce Stationary HIP multiplier.

  • Reduce Vertical/Horizontal recoil multiplier.

 

Vertical/Horizontal pellets spread multiplier: 0.8 = No change

Stationary ADS multiplier: 1.25 = No change

Stationary HIP multiplier: 1.5 => 1.25

Moving ADS multiplier: 1.25 = No change

Moving HIP multiplier: 1.25 = No change

Vertical/Horizontal recoil multiplier: 1.5 => 1.25


Duckbill

ISSUE:

  • Duckbill is the most useless Choke.

  • Duckbill doesn't have a good feature.

SOLUTION:

  • Reduce Stationary ADS/HIP multiplier.

  • Reduce Moving ADS/HIP multiplier.

  • Reduce Vertical/Horizontal recoil multiplier.

 

Horizontal pellets spread multiplier: 1.5 = No change

Vertical pellets spread multiplier: 0.4 = No change

Stationary ADS multiplier: 1.0 => 0.75

Stationary HIP multiplier: 1.0 => 0.75

Moving ADS multiplier: 1.0 => 0.75

Moving HIP multiplier: 1.0 => 0.75

Vertical/Horizontal recoil multiplier: 1.0 => 0.75



Shotguns Spread

There is no difference in Spread.



Question: Spread needs to make a difference?


Shotgun name ADS Not moving Spread ADS Moving Spread HIP Not moving Spread HIP Moving Spread
M26 MASS 0.1 1.2 1.5 2.0
QBS-09 0.1 0.8 1.5 2.0
870 MCS 0.1 0.4 1.5 2.0
M1014 0.1 0.8 1.5 2.0
HAWK 12G 0.1 0.4 1.5 2.0
SAIGA 12K 0.1 0.8 1.5 2.0
SPAS-12 0.1 0.4 1.5 2.0
UTS 15 0.125 0.325 1.125 1.875
DBV-12 0.1 0.8 1.5 2.0
DAO-12 0.1 0.8 1.5 2.0
SHORTY 12G 0.1 0.8 1.0 1.5
/r/Battlefield_4_CTE Thread