I've been playing a long time. Today, I decided to stop. (Feedback Inside)

Well you answered, that you didn't care, where I'd put my answer, so I'd rather put it here. Just to give others a perspective of player playing as much as you did, if not more and still finding fun in this game and not being able to quit it for too long and I have fucking tried.

Part 1 - Fatigue I don't get to play as much as I did whilst I was at University (When I should have been studying, really), but now that I have a regular 9-5, I find myself only able to play for a couple of hours a night. During those times, there is normally an Alert going on, which means that pretty much every fight in the game is either a one man ghost cap, or a 96 v 96. Obviously, in the small time I have to play, I don't want to be chasing down single infiltrators in empty bases, so if I want to actually "play", I have to go to the zergs. After 3 years, the zergs get very tiring. It's the same thing every day, without much variation at all. It's the futility of the whole experience that really grates on me. There is no skill involved here when there are 200 people fighting over a single base. It's simply a case of whether the attackers can camp the spawnrooms before the defenders take out the sunderers. And that is repeated across the map for two hours, then I have to log off. Someone playing in a small group such as myself can do next to nothing to influence the larger battle. Numbers dominate this game.

Part 2 - Too Many Cooks To put it bluntly, the bases in this game do not cope with these numbers of people. It took me a long time to see it, but pretty much all of the bases in the game are at their best when there are around 24 players on each side. An interesting, varied base like Fort Liberty becomes a choke point once 100+ people are dumped into it. Sure, there are many ways into the base, but there's only one control point, and all the entrances to that control point are through (relatively) tiny choke points. And do I even need to talk about Sub-Terranian Nanite Analysis? I've seen that base defended by ~48 players, with a population percentage of only 25% Biolabs, and to be honest most of the bases in the game suffer the same fate. They reach a "critical mass" at which point it doesn't really matter if the populations are equal (Or in some instances, overpopped in favour of the attackers), you are simply not getting into that base. It's like 300. Doesn't matter if you have a million man army if they all have to squeeze through a door the size of a postage-stamp. (On a positive note, I think the 3 point amp stations are actually very good. Hard spawns mean both Attackers and Defenders have a decent chance at the base, and they do seem to scale well with population growth.)

Part 3 - I'm choking here! Whilst this was alluded to in the previous point, this is more to do with the geographical layout of the game. Indar is a spiderweb of choke points; Scarred Mesa, Howling Pass, Crossroads, The Crown, Broken Arch, East Canyon Checkpoint, Indar Excavation site, Regent Rock, Alatum. All of these bases grinds the movement of the game to a halt. I can't remember the last time I fought at Suarva Biolab, The stronghold, and those bases closer to the warpgates that I can't even remember the names of (After 3 bloody years! Shows how many times I've fought at them!). Indar, for the most part, is stagnant. Esamir and Amerish are not as bad, but still have their strangleholds (The octagon, Nanite Analysis etc.) at which point you may as well just give up. Hossin is the only continent with real movement. Playing on effectively the "same map" every day, especially whilst knowing that there are some really damn cool bases just around the corner is incredibly frustrating, yet there isn't any real way to "break through". You just have to put up with it. On a similar note, look at how much "dead space" there is on the continents. Areas between bases that is rarely ever used. A lot of veterans will say the best fights come between the bases, but how often does that actually happen?

Part 4 - So what can I actually do here? I play as part of a small group, and it really feels as though there is nothing for us to do in this game. Like I said before, more or less every aspect of this game is dominated by the numbers. What is there a squad of 12 can actually do? We try and take a base, we get "Redeploy Zerged". If we try and do specific objective, such as taking out enemy Sunderers, we can manage it, but it's not really all that fun. We kind of feel like the Janitors, or custodial staff. It's even worse if we're defending a Sundy. Sitting there with our repair tools out whilst the rest of the fight goes on around us. It's not really "High octane" stuff, it's just tedious. Especially when we're just delaying the inevitable.

Part 5 - Wrapping up Apologies if I have rambled a bit here. I was now at the stage where I think I was logging on just because I felt I had to. I told myself "maybe today would be better", but when it wasn't I'd just get angry. When I got angry, I'd start playing worse, and because I was playing worse, I'd get stomped on more, and because I got stomped on, I'd get angrier. At some point, it just has to stop. That is where I am today. I do like this game, but I'm just so tired now. Tired of the zergs, tired of the lack of variety, tired of being inconsequential, but maybe after 80 days playtime that's just normal.

/r/Planetside Thread