Neverwinter Xbox One: Underdark Patch Notes

Neverwinter Xbox One: Underdark Patch Notes By Andy (StrumSlinger) Mon 08 Feb 2016 02:59:42 PM PST Highlights

Featured Quests written by R.A. Salvatore! - Dev Blog

We're excited to offer "The Dwarven King," a series of quests written by R.A. Salvatore.

Join Pwent, Regis, Bruenor, and more on a series of adventures that take you across the Sword Coast!

You can begin these quests at level 60 by talking to Captain Belgold in Protector's Enclave.

Completing these featured quests will unlock access to Mantol-Derith, the gathering point for the new Underdark Campaign.

Underdark Campaign - Dev Blog

Help the denizens of the Underdark stop the flow of demons from the Abyss!

The Underdark Campaign will unlock for players who are at level 70 and have completed the featured quest series, "The Dwarven King," written by R.A. Salvatore.

The Underdark Campaign will allow players to access powerful boons and equipment to push back the demon hordes from the Abyss!

Demonic Heroic Encounters - Dev Blog

Demons have begun to appear on the surface, and it's up to you to drive them back!

Demonic Heroic Encounters are located in the Dread Ring, Dwarven Valley, Icewind Pass, Well of Dragons, and Strongholds.

These Heroic Encounters will scale in difficulty and rewards based on the number of players who participate.

New Skirmishes - Dev Blog: Throne of the Dwarven Gods - Dev Blog: Prophecy of Madness

Two new skirmishes are available at level 70: Throne of the Dwarven Gods and Prophecy of Madness.

Through these, you'll learn a few tricks that will help you in the fight against Demogorgon.

These skirmishes will reward players based on how well they perform.

They also have variations in gameplay, so be ready for anything!

Demogorgon - Dev Blog

The Prince of Demons has been released from the Abyss, and it's up to you to prevent him from destroying the world as you know it!

The battle against Demogorgon requires 10 players.

At the top of every hour, players can fight Demogorgon by gathering in Mantol-Derith and going to the cavern where he lurks.

Defeating Demogorgon and advancing in the campaign allows players to unlock an Epic version, available through the queue system.

Be warned, the Prince of Demons has more tricks in this fight, but gives rewards worthy of epic adventurers!

Stronghold Updates - Dev Blog

Strongholds continue to expand in this latest module!

Guilds will have access to a new Production plot at Rank 15, allowing them to build new structures to increase production of resources or the size of their coffers.

A new PvP tower has been added: the Spore Tower!

The Spore Tower will produce mushrooms that significantly heal guild members.

At later ranks, it will heal guild members when enemy players are killed near it.

Trade Bar Store Update - Dev Blog (As this is a PC blog, things may differ in the actual Trade Bar Store on Xbox)

The Trade Bar Store in Protector's Enclave has seen major updates!

Many prices have been adjusted in this store.

Fashion items and dye packs have moved from the Zen Market to the Trade Bar Store.

Trade Bars are now Bind to Account, too!

If you want to transfer them between characters, go ahead and deposit them in the Shared Bank, accessible via the normal bank tellers in Protector's Enclave.

To gain Trade Bars, open any Lockbox with an Enchanted Key.

Gear Preview - Dev Blog

Wherever you can see an item tooltip, you can inspect and press the Y Button on that item to bring up the new Gear Preview UI!

Using this feature, you can see just how a given item would look on your character, and even construct an entire outfit for preview.

Masterwork Recipes - Dev Blog

Those with a Stronghold rank of 12 or higher and a crafting profession rank of 25 can now receive a quest line that will put their crafting abilities to the test.

Through challenging work, dedicated artisans will be able to create item level 140 gear that may be freely sold and traded.

Elemental Artifact Weapons

New quests are available from Archdruid Morningdawn at the Tree of Elemental Balance in Protector's Enclave.

One quest can be accepted at a time, allowing players to complete Heroic Encounters in Elemental Evil zones for progress toward new Elemental Artifact Weapons.

The more difficult the encounter, the better the chances to gain progress.

Additional Notes

Classes and Balance

Control Wizard

Ice Knife: Fixed an issue that caused this power's visual effects to display even if the power was cancelled via a Shift-Teleport.

Devoted Cleric

Empowered: This power's icon has been updated to match Divinity, instead of using the Sun Burst icon. Empowered: More information has been added to this power's buff tooltip. Sun Burst: A typo has been addressed in the Divine version of this power. Sun Burst: More information has been added to this power's buff tooltip. Divine Oracle: Prophecy of Doom: Now correctly benefits from buffs and debuffs on the caster.

Guardian Fighter

Knight's Valor: No longer causes a damage loop when used in conjunction with a Paladin's Divine Protector.

Oathbound Paladin

Oath of Protection: Divine Protector: No longer causes a damage loop when used in conjunction with a Guardian Fighter's Knight's Valor. Prism: This feat will no longer trigger from healing caused by Bond of Virtue or Heal over Time effects. Prism can now affect a maximum of 5 targets. Sacred Weapon no longer triggers from Bond of Virtue heals. Shield of Faith can now affect a maximum of 10 targets.

Scourge Warlock

Feats: Parting Blasphemy: Now correctly benefits from the buffs and debuffs on the caster.

Hunter Ranger

Grasping Roots' duration now properly matches its tooltip.

Boons

Icewind Dale: Avalanche: Stacks of Avalanche can now only be gained once a second. Burning Guidance: This boon now triggers once per second at its fastest.

Level Scaling

Players who are temporarily adjusted to level 61 or above now gain additional hit points, damage and damage resistance.

Encounters

Balors that aren't wielding a whip will no longer perform whip attacks.

Content and Environment

Protector's Enclave

Various minor visual improvements have been made to the Hall of Justice area. The battle master in the Trade of Blades now has level 60-69 and level 70 queue options. Civilians no longer clip through the sides of staircases quite as often.

Blackdagger Ruins

When Kallos Tam is pulled out of his room, the fight now resets. When the Adventurers are pulled out of their room, the fight now resets.

Strongholds

Explorer's Charts are now available for purchase from the Stronghold Marketplace. Explorer's Charts are now available at Stronghold Marketplace rank 6 and up and no longer require an Explorer's Guild rank 6 and up. Explorer's Charts now cost 3000 guild marks, up from 2000 guild marks. The Explorer's Guild utility boon "Gold Bonus" has been changed to "Treasure Hunter." In addition to existing bonuses earning gold, "Treasure Hunter" granted by an Explorer's Guild rank 6 and up now doubles the amount of items granted from explorer's charts.

Stronghold Siege

Enemy depots no longer have blue beams at the start Water in Knight's Lane is now dangerous.

Cragmire Crypts

Kallos Tam no longer rarely respawns after being defeated. Adventurers no longer rarely respawn after being defeated.

Icewind Dale

The quests Needless Distractions and Safekeeping can no longer get into a state where they cannot be completed.

/r/Neverwinter Thread Link - arcgames.com