Last guide update: Tiamat
Do the 20 frigate plan. Go to lowsec and lose twenty of your favorite frigate. If you find yourself in a loss streak choose another area. Write down the following information in the in game notepad and label it " Engagement Log Date:______":
Overall summary of the fight, range dictated, money lost, possible enemy fit and fit you used.
Pod escaped?
What worked?
What could help improve my survivability in the future?
After every fight, message your enemy and thank them for a good fight. Tell them you want to get better at PvP and ask what you could do to improve. They will often send you isk and the fit they used.
If you have a question ask. Ask in local, check out the eve university wiki or post a question on here (Eve has a browser for good reason). Most players recognize this as a sign of a strong learner and will sometimes sent you isk or fits. Most eve players will be very nice in this regard and you will begin to network as well.
Eve is war, war is not fair.
Efficient D-Scanfu (Ability to use your ships directional scanner efficiently) wins fights. Create safe spots and scan spots in every engagement zone. In a solar system save a bookmark between two points midwarp to create a spot that only you know about. This spot is considered safe because only you know it, with that being said folks can scan you down with combat scan probes, so if you see them on dscan, warp between multiple safe spots. If they can scan you they can kill you, so be aware.
If you are able to pick the fight you will never lose your ship if you do it correctly and follow the rules above
If you can't apply DPS, it isn't dps at all. What this means is that damage per second is great but there is a whole damage equation to consider. (Tracking speed, Radial Velocity of opponent and yourself, Damage Type, Falloff, Optimals, etc etc.) A good example of this is fitting a double web, scram and micro on a hull. The DPS may be meager because of an armor tank but all of it applies because of the superior tackle and you will do more dps in the long run.
Surprise and novelty are more important then ehp (Effective Health Power: Health after your resistance to damage types are taken into account), dps (Damage Per Second) and SP (Skill Points).
The difference between winning and losing is sometimes dictated by skillpoints as much as people would say otherwise. You can win with subpar skills but be prepared to lose a lot.
If you can't dictate range you can't win, but it doesn't mean you can't run. Learning to slingshot your opponent is key. When your opponent is at 1:00 double click towards them to manually fly your ship towards them, as they hit 6:00 overheat your propulsion mod and travel towards them again, they should slingshot out of range and you should be able to warp. PROTIP: On the 6:00 burn make sure you are pointed towards a known point, not doing so means they have time to recapture tackle.
If you can't dictate range but can hit at a kiting ships optimal and also have a superior tank consider using radial degeneration to Destroy the enemy ship. Simply point your nose 180 degrees away from a warp out spot and use your microwarpdrive to have them chase you in a straight line, this causes their radial velocity to drop and your damage to increase. If you can't kill them simply turn about face and slingshot them away and hit the warp button.
Even though eve is more of a submarine simulator one should learn to minimize or maximize basic fighter maneuvering by manually piloting to gain positional advantage. Primary BFM are maneuvers taken without respect to the enemy position, an example of this flying is a climb or a turn. Relative BFM is a maneuver taken with respect to the enemy position. An example of this would be an orbit. Almost all combat in eve will require you to understand the basic movement principles of each ship and take advantage of each strength and weakness.
Learn to assert dominant ACM (Air combat maneuvering). This term covers groups of BFM and is a complicated synonym for "dog-fighting". For instance it wouldn't be smart to travel straight towards slow tracking guns, by corkscrewing towards your target with several maneuvers or planning several short jumps to close range between long reloads you will take much less damage getting into optimal.
Do not get caught up in everyone's "you should have done this" game. Most of the time without documentation people give dated or terrible advice and like to hear the sound of their own voice. Go out and do all of the things. Listen to people by all means, but understand POS lasers do use ammo even though 90% of eve would tell you differently.
If you found this guide helpful send isk to THE B3AR in game.