Open Beta 34 Patch Notes

The Lazy Copypasta Of Patchnotes For People @ Work:

New Champion: Ying, The Illusionist

Weapon [LMB] - Illusory Mirror Fires a continuous beam for a short period that deals 5 hits of 120 damage over 0.5s every 0.7s. Secondary Fire [RMB] - Shatter Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage. Ability [Q] - Illusion Create an illusion that heals a nearby ally for 400 Health every second. Ability [F] - Dimensional Link For 4s, swap locations with the furthest illusions. If no illusions are active, it will take Ying to the location of the last active illusion. Holding down Dimensional Link allows Ying to select a specific illusion to swap locations with. Ultimate [E] - Illusory Rift Spawn a prism on every ally that heals 200 Health over 0.5s every 1s. Cards Disappear Gain 7/14/21/28% Movement Speed when out of combat. Tangible Increase Health by 50/100/150/200. Encouragement Eliminations reduce all active cooldowns by 1/2/3/4s. Ephemeral Gain 5/10/15/20% Reload Speed. Reform Activating Shatter heals your illusions for 25/50/75/100% of their Maximum Health. Pursuit Illusions move 8/16/24/32% faster during Shatter. Brittle Reduce the cooldown of Shatter by .5/1/1.5/2s. Harmony Heal for 10/20/30/40% of the damage dealt by Shatter. Carry On Illusions last 3/6/9/12s longer. Mesmerism Increase range at which you can deploy illusions by 10/20/30/40%. Squadron Increase the health of illusions by 100/200/300/400. Spring Bloom When illusions die to an enemy reduce the cooldown of Illusion by .5/1/1.5/2s. Spring Forward Increase the duration of dimensional Link by .6/1.2/1.8/2.4s Efficiency Reduce Cooldown of dimensional Link by 1/2/3/4s. Shuffle Gain 8/16/24/32% Movement Speed during Dimensional Link Rewind Swapping to the spot of a dead illusion spawns an illusion with 25/50/75/100% health.

New Game Mode: Payload

Payload is an Attack / Defend style game mode with two rounds. The team on Attack will attempt to push a Payload cart from their base to the enemy base within the time limit. When round one is complete, both teams swap sides (I.E. a team on Defense will play on Attack for the next round) and the match is played again. The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win. In this patch, Payload will be playable on these three maps: * Outpost * Hidden Temple * Frostbite Caverns

General

Standard Champion and Cosmetic Voice Packs can now be unlocked. Updated the in-match Item Store screen. Updated the layout of the Champion screen in the main menu. Introduced Champion Sets Players can now view, unlock, and equip Sets in the Champion screen. Sets are groups of items for a Champion that are themed to match. Improved the in-match Loadout screen. Addressed several issues with Killcam. Improved performance of several visual effects. The time it takes for overtime to expire now diminishes the longer overtime lasts, down to a minimum of 1s. Players can choose their preferred Region which will apply for all game modes, including casual queues. Fixed an issue where matchmaking could assign players to servers outside their selected region in the Competitive queue . Added stricter rules around how matchmaking groups players together. Practice Queue now includes all Siege maps. Added more music to the lobby and in-match. Made improvements to jittery movements when colliding with a payload standing still. Further improvements to the experience is planned for future releases. Payload collision size now more closely matches the visuals. The frequency of "false fires" has been greatly reduced after using abilities and reloads. Added an overall leaderboard for MMR in Competitive play

NEW SKINS AND COSMETICS

Barik Foreman Foreman (Body) Foreman Eyeshields (Head) Foreman Blunderbuss (Weapon) Artisan Artisan (Body) Artisan Eyeshields (Head) Artisan Blunderbuss (Weapon) Tinkerer Tinkerer (Body) Tinkerer Eyeshields (Head) Tinkerer Blunderbuss (Weapon)

Drogoz Pride Pride (Body) Pride Shackles (Head) Pride Rocket Launcher (Weapon) Wrath Wrath (Body) Wrath Shackles (Head) Wrath Rocket Launcher (Weapon) Lust Lust (Body) Lust Shackles (Head) Lust Rocket Launcher (Weapon) Increased rarity of Tyrant body skin from Common to Rare. Contusion weapon skin renamed to Tyrant. Increased rarity of Tyrant weapon skin from Common to Rare. Increased rarity of Hemorrhage weapon skin from Common to Rare.

Evie Troublemaker’s Getup Troublemaker (Body) Troublemaker Hairdo (Head) Troublemaker’s Stratoblaster (Weapon) Troublemaker (Voice Pack) Conjuration Conjuration (Body) Conjuration Pigtails (Head) Conjuration Ice Staff (Weapon) Divination Divination (Body) Divination Pigtails (Head) Divination Ice Staff (Weapon) Evocation Evocation (Body) Evocation Pigtails (Head) Evocation Ice Staff (Weapon)

Fernando The Tempered set is now Rare. Honorable (Body) Honorable Helm (Head) Honorable Flame Lance (Weapon) Daring Daring (Body) Daring Helm (Head) Daring Flame Lance (Weapon) Gallant Gallant (Body) Gallant Helm (Head) Gallant Flame Lance (Weapon)

Grohk Lichen Lichen (Body) Lichen Headdress (Head) Lichen Lightning Staff (Weapon) Toadstool Toadstool (Body) Toadstool Headdress (Head) Toadstool Lightning Staff (Weapon) Deathcap Deathcap (Body) Deathcap Headdress (Head) Deathcap Lightning Staff (Weapon) Beast The Beast body skin is now Rare.

Kinessa The Fortress set has been renamed to Hunter. Hunter (Body) Hunter’s Bandage (Head) Hunter’s Sniper Rifle (Weapon) Sharpshooter Sharpshooter (Body) Sharpshooter’s Bandage (Head) Sharpshooter’s Sniper Rifle (Weapon) Tracker Tracker (Body) Tracker’s Bandage (Head) Trackers Sniper Rifle (Weapon)

MAPS Gave each map an individual name so players know where they’re going when they pick their champions. Improved the spawn rooms: Frog Isle, Serpent Beach, and Jaguar Falls have improved art. Frozen Guard spawn room no longer has a lower floor. Gauntlet and Waterfall maps have been removed from the rotation. Fish Market has some more rock walls by the water’s edge to clarify the path and keep players from accidentally taking a dive.

CHAMPIONS - BALANCE/UPDATES/FIXES General Added small knockback to all explosions in order to improve readability. Burn Cards Addressed an issue where Haven and Blast shields were mitigating damage against some abilities they were not intended to.

Androxus Drift Addressed an Issue where Androxus would continue to float after being hit by a stun. Revolver Reduced damage from 650 to 620 per hit.

Barik Improved shotgun hit registration. Turret Addressed an issue where sometimes turrets would not disappear when destroyed.

Buck Improved shotgun hit registration. Fixed an issue where viewing a Buck through a killcam or spectator could play reload animations incorrectly. Heroic Leap Now blocked by Reversal Updated description to correctly say that Heroic Leap slows enemies by 50% for 1s.

Bomb King King Bomb Reworked. Damage reduced to 2500. Now stuns targets for 2s. Now passes through shields. No longer deals increased damage to shields. No longer knocks back.

Evie Blink Now disabled during cripple. No longer usable during Ice Block. Ice Block Fixed a bug where Ice Block would not protect against Drogoz Ult. Ice Storm Fixed a bug where the VFX for Ice Storm’s slow were playing at the victim’s feet. Cards Over the Moon Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s. Swift Witch Flight speed increase reduced from 10/20/30/40% to 5/10/15/20%. Teleport Range increase reduced from 40/80/120/160% to 25/50/75/100%.

Fernando Shield Fixed a bug where Shield’s Health Bar would not be hidden while in grass. Flame Lance Damage reduced from 40 to 30 Now applies a Damage over time Effect for 200 damage over 2s.

Grohk Healing Totem Reduced healing per second from 400 to 340.

Grover General Increased Health from 2750 to 2900. Reduced the size of Grover by 8%. Whirlwind Now plays an associated voice line when activated. Cards Verdant Expanse Fixed an issue where the range increase would not apply to Blossom’s passive healing.

Kinessa Addressed an issue where tracers would not appear when looking below a certain angle. Sniper Rifle Reduced reload time from 2.2 to 2s.

Makoa General Increased Health from 4400 to 4800. Dredge Anchor Addressed an issue where Makoa could get stuck casting Dredge Anchor.

Pip Addressed an issue where Evil Mojo would sometimes not register when hitting a player directly.

Ruckus General Increased Health from 4000 to 4400. Hexa Fire Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down. Repulsor Field Reduced Cooldown from 12 to 10s.

Skye Addressed an issue where tracers would not appear when looking below a certain angle. Toxic Time Bomb Renamed to Time Bomb. Now deals 3000 damage instantly. Destroys all Shields.

Viktor General Increased Health from 2000 to 2200.

/r/Paladins Thread Link - forums.paladins.com