Pax Cantina Bruce Mclean's letter on upcoming content

Some saint (Jerba) transcribed what he heard and posted it on the official forums:

Hi everyone,

For many, the start of the year is the time for setting goals and the planning for the future. This is something we have been famous for here at Bioware Austin. 2014 was an amazing year for the team. We delivered two expansions, a ... new class system and regular story updates through flashpoints. I'm proud of everything the team has accomplished and we would not be ... without your support. Thank you.

I'm excited for what we have in store for you in 2015. Some of you might remember, before launch we talked about the four pillars of RPGs: combat, exploration, progression and story. SWTOR is an MMO, but it's also a Biwoare game. Three years ago, we set out to deliver a product that contained the best of two worlds: the immersive story experience from a single-player RPG, and the vast array of systems and social connections from an online multi-player game. Since launch, we've made improvements on the latter, adding Galactic Strongholds, achievements, legacy perks, reputation tracks and Galactic Starfighter. But with the success of the Shadow of Revan expansion, we ... to our roots ... story.

Shadow of Revan was just the beginning. In 2015, we are committed to bringing you more character-driven adventures in The Old Republic universe. You go to see a unified story with the focus on beams(?) that unite our eight classes. Everyone is a veteran in the Galactic Civil War, with a complicated past and an uncertain future. You'll see a great emphasis on your character's personal story and on the choices that you make. I don't want to say too much about that since it is still in development, but what we have planned really gets back to the Star Wars fantasy part of the game.

Our plan is to deliver two major updates with this new story-direction ...: One in the summer, and the other by the end of the year. But what is happening in the mean time, you might ask? Well, here's a list of what you can expect in the first half of the year. As always, please keep in mind that all of this is subject to change. We reserve the right to adjust our plans as necessary, and potentially when this goes live in two weeks ... On February 10th, we'll have Game Update 3.1, which includes the following things: hardmode flashpoint Blood Hunt, hardmode flashpoint Battle of Rishi, as well as the start of PvP Season 4. For April 28th, which is currently our tentative date for Game Update 3.2, we have a new system called the Outfit Designer. ... Stay tuned for a blog on this awesome new feature coming soon! You guys could ask questions about that afterwards, and I don't know what we'll say, so just ask and find out. A new story arc on the planet Ziost. So this story arc takes us to the Imperial homeworld of Ziost, where we answer many of the questions posed by the cliffhanger at the end of Shadow of Revan. It also has the end of PvP Season 4, and the start of Season 5, same time. And beyond that, no date, always TBD, we would like to release a new stronghold, and in addition to that, also add a new playable race, the Togruta. I kind of let the Cathar out of the bag on this one last year at the cantina.

There's still going to be a reveal for SWTOR this year, this is just the start, and that's really very true. When we are further on in development, we will reveal more information that dives in the nitty-gritty details for these new features.

I want to thank you, our galactic heroes, for continuing to support us. It is your feedback and enthusiasm that makes SWTOR a better game and drives us to be better. All of our hard work is for you. May the Force be with you!

Bruce Maclean

/r/swtor Thread Link - youtube.com