Possible Overwatch New Beta Patch Notes?[Translated via Google Translate]

We have released an update to the beta version of the Overwatch. Below is a list of changes made to the game.

About their impressions can be told in the forum "The feedback about the beta test." List of detected faults can be found in the relevant section of the forum (in English).

New Program Update

New games mode: object control

In this update, we introduce a completely new match mode - the control object. In this mode, two teams fighting for certain zones in the series to two victories. Keeping control of the area, the team gradually captures it (the progress can be monitored by a special indicator). Winning the round goes to those who will pick up 100%. In each of the three rounds of commands need to capture a new zone of the map to another.

Currently available for testing the two cards in the object control mode: "Lijiang Tower" and "Nepal".

New map for the object control modes: "Tower of Lijiang"

Lijiang The tower was erected in the heart of modern Chinese metropolis, the streets where there are many shops, gardens, restaurants and the famous night markets, where you can always get the products from the region. In the very same office tower is one of the leading Chinese companies in the field of advanced space development, "Lu-cheng Interstellar". For this organization its fame as the engine of progress, and now its employees are opening a new frontier in space exploration.

New map for the object control mode: "Nepal"

Many years ago a group of robots Omnicom experienced what they called "spiritual awakening." They renounced their programmed lives to establish a high in the Himalayan Mountains of Nepal monastery, where their followers could come and meditate on the essence of being. Led by their spiritual leader Tehartoy, Omnicom took the ruins of an ancient monastery and founded a monastery on them Shambhala. It is there that is now in search of the meaning of life can make a pilgrimage like Omnicom and people.

New game mode: against the AI

Do not want to fight with live opponents? No problem! Now players can gather in teams and to fight against computer-controlled opponents in the new regime - "Playing against the AI."

"Playing against the AI" - To take part in this battle, select "Play", then. You can queue up solo or group, and the system will organize a match in format 6 6: missing space in your team will be filled by other players, and you'll fight together against the AI ​​characters under control.

Innovation: the player's progress

We are of the opinion that the gameplay in Overwatch should be fun and bring pleasure itself. But we know also that many people like to focus on long-term goals. On this basis (and thanks for taking the time our project), we add to the game a new system of progress. The gist of it is to get the levels and the replenishment of the collection of ornamental decorations.

Now, for participation in the fast game and play against the AI ​​players will gradually accumulate experience points. After earning a sufficient amount of experience, you move on to the next level and get the container.

The container contains a random set of objects with which you can change the look of the characters and give them more individual: a distinct look, posture, emotions, options replicas, graffiti, etc. All of these items can not only get out of the containers, but also to buy.. for a new in-game currency called "credits".

All these decorative awards can be controlled directly through the collection of characters. In it, players can change the appearance of the characters, view already received awards or buy new for loans.

Want to learn more about the development of the system? Go here [link to the blog].

GENERAL

My own game The name "His play" in the original version of the Overwatch has been changed from Private Game in the Custom Game. Russian version of the name change is not affected. Now you can invite a friend to your game by clicking on its name, right-click. The following settings of your game can now be changed: map Settings Rotation of maps (random, given the list of one card). Returning to the preparation (never, after the game, after a mirror match). Now you can specify a list of maps that are available for "their game."

heroes Settings Hero Restrictions (No 1 team, 2 per team, 1 on both teams, 2 on both teams). Restrictions on roles (not 2 per team). Change Hero (enabled, disabled). Revives random hero (yes, no). Now you can specify a list of characters available for "their game."

Settings gameplay Now it is possible to carry out "their game" in the warm-up mode. Now you can define your own values ​​for the following parameters: health, damage, healing, charge rate of superpowers, the revival of the time, cooldown. Now you can enable or disable the following options: Use guises, display health scale, repeat playback, display killings tape, just head shots.

team Settings Balancing commands (automatic, disabled). Balancing time (after the game, after a mirror match).

Improved AI settings for "their game": Now you can add to the team of friendly characters and AI controlled. Now you can choose characters that will be controlled AI. Now it is possible to specify the complexity of each AI in the game. Now you can play with AI in all games modes.

Other changes Added a test version of the workout regimen called "training ground". Added a test version of the system profiles. Available Initial support for the AMD Crossfire technology and NVIDIA SLI. Optimized the process of changing the size of the application window, and the transition between full-screen and windowed mode. Process restarted growth beard Jeff Kaplan.

/r/Overwatch Thread Parent Link - translate.google.com