Rumble's gone. And so am I.

Q.

from mq9reaper: How did the Crucible team decide on random gamemodes instead of letting players choose what mode they want to play like we had in D1?

A.

Kevin Yanes: The biggest driver of the conversation was trying to improve Matchmaking Times and Connection Quality. Additionally, it allows us to better supply other modes as you've seen with 1.1.4, we've gone and reinforced those modes. Quickplay is now delivering on that 4v4, low-intensity as you see on that node description. Competitive is now driving that 4v4 high-intensity further. The biggest driver in that conversation was definitely the connection quality and connection times. More people in a pool means more good connections to pull from.

DeeJ: The conversation in D1 was about whether we should have skill-based matchmaking or connection-based matchmaking. 'Can you give me those different flavours?' People had more control over their gamemodes but the conversation was about matchmaking. We don't hear that debate about skill/connection-based matchmaking as much now but we need to give people control over what they want to play.

Kevin Yanes: Yes and, starting with Season 3, the launch of Private Matches is coming so at any time you want to get a match of Control or Rumble together, you can do that.

DeeJ: That does require a healthy friends list but in addition to that, in 1.1.4, you've also introduced Weekly Rotators which, if I want to play Rumble, I can play it all week. A lot of people have said to make Rumble permanent-

Kevin Yanes: -We've absolutely heard that and, to be more specific, we understand that. We've had conversations about that every day since launch, those have been serious conversations. So hopefully we'll have more to say later.

DeeJ: Okay, that's a good conversation about motivations. We'll talk more about announcements and features later.

/r/DestinyTheGame Thread