Stardew Valley Patch 1.05 Released On Steam, Full Patch Notes Inside | GearNuke

Changelog: •Restored a “Lost” Shane event. •Added a zoom in/out feature to the options tab. •Added volume sliders for ambient sounds and footstep sounds. •Added snow transparency slider. •Added option to turn off flash effects. •Added lighting quality option. •Leah’s schedule has been fixed. •Spouses who have jobs won’t get stuck in the bus area anymore. •Upgrading a house with crafted flooring should no longer cause a mess. •Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center. •Restored more advanced NPC end-point behavior. (Sometimes NPCs move randomly within a rectangular area when they reach their schedule endpoints, was a feature that was removed last minute due to bugs… but now is believe to be fixed. One example is Emily, when working at the saloon, moving back and forth in front of the cabinet.) •“Secret” NPC’s should no longer show up on calendar until you meet them. •Escargot, chowder, etc. should now properly give fishing buff. •Fixed issue with invisible trees preventing interaction with tiles. •Dead flowers no longer affect honey. •You can now dance with your spouse at the Flower Dance. •Game should now properly pause when steam overlay is active. •Fixed issue where inactive window was still responding to input. •Fixed fertilizer prices in Pierre’s shop. •You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up. •Iron ore nodes can no longer be removed, only destroyed. •Dog should no longer sit on chests… •Spouses less likely to run away into the dark abyss. •Naming your child after an NPC should no longer cause issues. •Fixed issue where recipes would sometimes consume more ingredients than they should. •Fixed crashes in certain cutscenes, when certain dialogue options were chosen. •Many small bug and typo fixes.

/r/pcgaming Thread Link - gearnuke.com