Tested Podcast: Norm Speaks with developers of Job Simulator and Fantastic Contraption

When I first saw Job Simulator it looked hilarious and fun to show to friends but I was very concerned about it's longevity, I didn't think it would be something I would want to come back to after playing through it. After listening to this, A LOT of those concerns are gone. The understanding these guys have of the social hanging-out-with-buddies aspect of VR is second to none.

u/gtjuggler, I have a few Minimum-work, maximum gain suggestions for distant-future additions to Job Simulator that will hopefully give it the same kind of infinite-replayability that the best games all have

1) Time leaderboards + highly complicated jobs

speedrunning jobs would just be hilarious and super addictive, especially if some of the hardcore-difficulty jobs were 200+ steps long and took alot of memorization, getting a high score on one of these would have the same thrill you'd get from getting 100% on "Operation Ground and Pound" in guitar hero.

I can see this being kind of like the VR equivalent of Speedstacking.

2) User-created jobs (and maybe objects?)

The ability for anyone to make their own job outline, with just a dash of a darwinistic up/downvote system could add a lot of value and also be a lot of fun.

User-created objects and object placement would be much more complicated to implement but would be absolutely incredible and hilarious. Imagine having to do a job with lazer tripwires all over the place, or having a chicken that you need to actually catch.

3) Procedurally generated jobs

You guys are already working on this which is fantastic, I think this is highly important for longevity, my only suggestion is not being afraid to have hardcore-difficulty job generation. High skill-ceilings + fun gameplay = I will never stop playing!

Keep up the awesome work!

/r/oculus Thread Link - tested.com