Tokens replaced Reputation. Tokens aren't the problem, unsatisfying rewards are.

In defense of tokens from the Raid:

People have expressed that they feel the raid is unrewarding and that tokens replace what should be drops. I disagree.

In Destiny 1, raids had, on average, 4 max drops (in D1, all from boss encounters). CE had 3 and was a quicker raid like Leviathan. Leviathan drops 4 powerful drops, they just don't all come from the end of an encounter. 1 of the four comes from Hawthorne as a clan reward. 1 of the four comes as a non-raid item Luminous drop for finishing your first Castellium door. The final encounter always drops a highest power item. Finally, on average, 1 out of 3 of the pre-boss post-encounter chests will drop a powerful item. One week I got 2/3, but each week I've gotten at least 1 out of 3.

I therefore see Leviathan as equally rewarding as any other raid on your first run. Subsequent runs will not yield second and third Hawthorne engrams for the raid, so I see how second and third runs are less rewarding than D1 raids on average.

I think this feeling could be improved greatly if Benedict's bonus items were max light and the Luminous Engram could drop raid gear at max light instead of non-raid gear. But I like tokens for the raid bonus over things like SIVA fragments or mouldering shards.

/r/DestinyTheGame Thread