7.0 patch notes (according to you)

DPS: also sorry for bad formatting, I’m on my phone.

Ninja ◦ Trick attack and mug work like they did before 6.1 ◦ Duality returns as a low level bunshin. Your shadow replicates your next action. Costs 50 ninki. Level 52 ish. ◦ Armor crush is gained at level 48 ◦ Katon changes forked/ fleeting raiju to forked/fleeting kaiju. Melee AoE ◦ 20 Ninki spender. Allows a free use of fuma shuriken. ◦ Low level bhavacakra. Unlocked at 18. Costs 100 ninki ◦ Aoe combo gone. Death blossom has an 8 sec cooldown but deals hella damage. Using any attack while standing in doton damages all nearby enemies. Hollow nozuchi has a 50% chance of triggering after any weaponskill. ◦ Mudras deal extra damage if you don’t use the same mudra twice in a row. ◦ Hyoton has the same potency as raiton and halts huton’s remaining duration for 15sec. ◦ Ice raijus. Same potency as forked/fleeting raiju but halts huton’s duration. ◦ Raijus can be used up to 10 sec after using the respective mudra.

Samurai ◦ Hissatsu kaiten returns and midare/kaeshi/ogi namikiri aren’t guaranteed crits ◦ Tenka goken and Fuko are cones ◦ Shoha and Shoha II are merged. ◦ Third eye has a sound effect when it is consumed. Consuming third eye grants a meditation stack.

Monk

◦ Chi blast- line aoe, deals 70 potency. OGCD. Consumes 1 chakra. 10 sec cooldown outside of brotherhood. 
◦ Perfect balance now has three charges. 
◦ You learn masterful blitz at 50. 
◦ Six sided Star now sends you back 15 yards.
◦ While under the effect of brotherhood, forbidden chakra costs 3 chakras 
◦ Anatman is removed. 
◦ While a lunar nadi is active, each weaponskill you execute has a chance to grant meditative brotherhood to 2 nearby party members for 5 seconds
◦ While a solar nadi is active, forbidden chakra costs 4 chakras and there’s a chance it won’t consume any
◦ Brotherhood replaces celestial revolution. Cooldown shown on job gauge. 

Reaper ◦ Weak enshroud around level 30. 1 min cooldown. Speeds GCD up to 2sec. Gives four free uses of gibbet/gallows and causes both to grant 25 gauge. Displayed on gauge. ◦ Enshroud can be used when you have 10 shroud gauge. Every 10 gauge gives you one GCD in enshroud ◦ Communio can only be used if you have at least 30 shroud gauge ◦ Gain gibbet and gallows MUCH sooner. ◦ Cooldown that has a chance to grant shroud gauge upon landing weaponskills ◦ skill that increases damage dealt by X% but causes you to take damage each time you deal damage. Only usable on targets under 20%hp and deactivates if your HP drops below 40% ◦ Shadow of death can be cast in enshroud with a faster gcd. Doesn’t consume orb ◦ Soulsow grants 10 shroud gauge per second

Bard ◦ 30 second dots ◦ Songs rely on dots again ◦ Songs do not need a target to be used. They simply are an aoe around you. ◦ Straight shot increases your damage for 20 seconds. ◦ Soul voice gauge is built by sustaining DoTs. Every three seconds any enemy with both dots active grants 10 gauge. Potency starts at 220 and caps at 700. ◦ Sidewinder deals damage in an area. Damage scales based on how many dots are on primary target ◦ Shadowbite causes any enemy hit by your dots to spread your dots. ◦ Pitch perfect deals damage in a straight line AoE ◦ Sound indicator from soul gauge goes off at 100 gauge instead of 80

Machinist ◦ don’t play it so idk. Maybe the old ammo system can return?

Dancer ◦ Fan dance 3 can proc fan dance 4 ◦ Saber dance can proc starfall dance ◦ Saber dance and starfall dance can proc fan dance 3/4 ◦ Melee procs and ranged procs work as they did last expac. They don’t consume each other ◦ New GCD attack that consumes 25 esprit gauge. 5y aoe around you. Can proc flourishing symmetry or flourishing flow

Dragoon ◦ Jumps are on the GCD but have very fast recast timers like NIN’s mudras. Jumps give you I-frames

Black mage ◦ Fire 4 below 60 ◦ Upgraded fire starter. Fire IV has a chance to refresh enochian and grant enough MP for an additional cast. ◦ Cooldown that activates astral fire and umbral ice at the same time.

/r/ffxivdiscussion Thread