[Discussion] What is the limit that you can put up with in terms of DLCs?

I like DLC for a lot of reasons. First, the game development industry has a long history of being unstable from an employment standpoint, with some developers seeing large layoffs after a big release. This is because after the release, they would only need to maintain a skeleton crew to provide patches and bugfixes, and extra developers and artists would just be sitting around doing nothing (and collecting a paycheck for it). Well, eventually developers and publishers figured out that instead of firing the extra hands (which hurts the company's reputation as well as the developer), they could work on additional content that they can then sell on release. This helps ensure that developers and artists will have jobs after big releases.

"Now what about day one DLC" you ask? Well, as TB mentioned in his video, most of that is likely created by artists who don't have anything else to do after the game has "gone gold" and he being worked on between that time and release. Believe it or not, this can happen to developers as well, some people don't seem to understand that when there is a bug in software, you can't just throw a bunch of nerds at it to make it go away. Often times bugs require specialized knowledge from a small group of people in the company. That means the people without that specialized knowledge can work on other things while to specialized people are optimizing in stuff.

So really, a lot of people think that DLC is for the consumer, but it's really for the developer. Sometimes it will be released for free, but that's just for PR. I'll buy season passes for games I like just to support the devs, even if I don't intend on playing them or using some of the content it includes.

Now this isn't to say that I support any and all DLC practices. For example Borderlands 2 pissed me off with their "season pass". Historically, season passes have included all future DLC content, but they abused and betrayed that precedent by releasing content outside of the SP. Payday 2 has also had questionable practices recently with the "hypetrain" event.

I have little sympathy for people who complain about DLC that should have been in the game for free because it's an "incomplete experience" without it. Learn a little self control and research a product before you buy it and this will never be an issue for you. If you bought a game without researching it, that's all on you. If you researched it and bought it knowing that it wasn't complete but was willing to pay for it anyways, don't bitch and moan that the DLC is adding content that "should have been there" because you knew what you were paying for anyways.

/r/pcgaming Thread