For those excited about the Quinn changes. AMA

If you like or dislike any of the below changes please let me know. Thanks!

Harrier: Valor marks Champions and Jungle Monsters as Vulnerable for 3~ seconds when damaged by Quinn's abilities. Quinn's basic attacks on Vulnerable targets deal 110%-140%~ of her Attack Damage based on the target's missing health.

Notes: Makes Quinn's Passive clean while also restoring some of her assassin playstyle. Gives use to Skystrike and Aerial Assault by landing them on multiple Champions.

Aerial Assault: Valor flies in a line, stopping at the first enemy hit dealing physical damage to all nearby enemies.

Heightened Senses: Passive- Attacking a Vulnerable target increases Movement speed for 3~ seconds stacking up to 3 times. Attacking a Vulnerable target reduces the Cooldown of all Quinn's abilities by 1~ second. Active- Valor continuously reveals the surrounding area around Quinn for 2~ seconds.

Notes: Playing aggressive pays off for Quinn with the lowering of Cooldowns. Is better for kiting while losing the Attack Speed. Active gives Quinn extended vision and follows her.

Vault: Quinn dashes to an enemy, dealing physical damage. Upon reaching the target, Quinn leaps off, stunning the target until landing.

Tag Team: Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining Movement Speed and the ability to cast Skystrike by ending Tag Team or by taking offensive action. Taking damage reduces the Movement Speed bonus by 80%~. 40/30/20~ Cooldown. Skystrike: Quinn and Valor deal physical damage to nearby enemies as Valor returns to the skies. 100%~ bonus damage to minions.

Notes: Allows Quinn to use ult aggressively or for escapes at the cost of a Cooldown. Gives Quinn waveclear late game.Taking any damage while channeling puts Tag Team on a 5 second Cooldown. Can only be canceled by casting Skystrike, basic attacking or using an offensive ability.

~subject to change

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