The Game Industry and the Importance of Diverse Exchange.

making a game has become easier

Absolutely right. But no one is chomping at the bit to play half finished amature games. And no one should be paying for a lot of that stuff. But all of those people are really capable of much better games. They just need to make more games and try more. But the feedback loop is broken. You make a game, no one plays it and then you make another game no one plays. That whole section of people would do really well to unite somehow and start a collaboration project. The thing that stops most of them is games require I lot of work and you will have one hell of a time collaborating a bunch of part timers to ever do anything. Not that any of them aren't talented but we live such busy damn lives.

I often think of the warcraft III map editor when I think of ideal early dev environments. There you had a low bar of entry, lots of assets, a community of eager play testers, and a mechanism for viral feedback. If people liked your maps they would play them. Concepts echoed and a lot of the new genres of games came from there. Moba's, Tower defense, hero defense. Because it had the right balance of accessibility and feedback. Red Tides became defense of the ancients long before anyone ever cared to make money off of it. And a lot of the people who took the time to make those games what they are will never see a cent for it. While the people who know how to make money do what they do best.

Something like construct 2 or unity with that sort of concept attached would really really help the community. Being able to try game design without having to worry so much about the full engine. But having something very flexible with an instant audience. A lot of the creation is there but the audience is absolutely not. Shortening that cycle would allow a lot more people to get over those early game design mistakes.

As well if we talked more about games and less about politics and drama then there may be room for more publicized conversation on the intricacies of game design. Most of what I see people critiquing is how narrative and culture is used in games, which is a part of it but really also exists outside of games. Like you can have wrestling in and out of a game but the concept of wrestling is also its own thing. The mechanic of how a story unfolds in a game is game design. How does the narrative influence the exchange and how does the exchange drive the narrative. But the actual culture is a concept unrelated to games.

Art is about expression and people need freedom to express. Anything that regulates that in someway hampers that feeling. The more people committing to compassion and free expression than the larger the thoughts of the artists can wander. Learning that offense isn't a tool to end oppression but a tool of oppression. Letting go of our hate and anger and allowing people to express how they feel. Which will in turn help others to understand themselves better. That's why art is so important. I can only understand what I have experienced. If you can be free to express yourself artistically then I can use the experience you craft to understand not what you think but what you feel.

These conversations are impossible when the money and the attention is heaped on drama for outside interests. No one really cares what these people are saying but it's outrageous momentarily and that's the important part.

/r/KotakuInAction Thread