There's a good book with a catchy title that talks in depth about this very thing.
There are a few summary points:
In the book they looked at a study which took groups of kids/teens of varying ages (I remember it being 4th grade, 7th grade, and 10th grade) and divided the kids into 4 groups: Gamers, Readers, Watchers, and Listeners. The Listeners did nothing but listen to popular music and socialize. They tested all the kids at the beginning, middle, and end of the experiment. They used the test average from previous years as their baseline for comparison.
They found that kids that played puzzle-solving video games improved their scores the most, readers the second most, and watchers the third most. Listeners scores actually decreased as compared to the average.
The book also looks at a second study that used adults and finds similar results. Gamers > Readers > Watchers > Listeners.
The tl;dr of it is, doing something with your brain is good regardless of the format, and the more interactive and engaging that medium is the better it will improve your thinking.
/u/Rambo_Brit3's and his/her wife need to be more concerned with WHAT video games their son is playing rather than the fact that he enjoys video games. I don't know how complex "League" is (I'm assuming League of Legends simply because of its popularity). And the complexity of the game is an important factor.
At least he's not getting stoned and listening to pop music.