Now that Hog can move while healing, "Take a Breather" doesn't make sense anymore. It's new name should be "One for the Road."

I play in a 6man group that doesn't have a dedicated Hog, so I was actually creeping toward GM after the nerf hurt other people more than my group. It's just a shame to see a hero nerfed into a generally unviable state, when there was already plenty of counterplay available, and we were even in a meta where Hog was a sluggish hero that was struggling to keep up with fights.

I personally liked having to figure out how to out maneuver an enemy Hog, and thinking of how to leverage the ult advantage the hero tends to give. Now the counterplay to Hog just always boils down to just picking Zenyatta to build ult charge faster off an armorless tank, and putting a harmony orbed D.Va or Winston in his face to abuse how poorly the nerfed scrap gun gets through armor. What people often forget about the Hog nerf is that the hero is now absolutely crushed by having armor, as a pellet hitting the head of an armored hero before any damage dropoff is now dealing almost halved damage at 7, instead of the old 13.

And yes, I know that there are extremely skilled people forcing their way up the ranks on generally unviable heroes. A handful of people being able to take the hard path doesn't mean that things are fine. Especially when we have 30% winrate Sombras and Torbs hitting GM by abusing performance values instead of trying to win for SR gain.

/r/Overwatch Thread Parent