Screenshot Saturday 220 - Advanced Lighting

Untitled Space Tactics Game

A lot of my work this week was devoted to solving back end problems and speeding the game up. I kept a private journal of the things I did each day, and the new problems that I noticed, or arose because of the work I had done.

Because there isn't a whole lot to show, I'll explain some of the major changes that were done this week in addition to the few screenshots showing new features.

  • Offensive Modifiers were added. Because modifiers make up pretty much every aspect of everything in the game, I had to rework the beams to use these. Some of the modifiers include range, damage, damage type, reload speed, obvious things like that. These can be quickly changed and altered on the fly now though.
  • More things such as equipment, crew members, and ship classes are now loaded from a file. This makes for quicker development of new content.
  • Weapons can now be linked to a single weapon slot. An example of this is a ship having two forward cannons. A player customizing their ship though would only require a single item to fill into that slot, with both cannons utilizing the same stats and properties. Slots themselves can have modifiers. As an example of a use case for this is a mine clearing ship. The ship can have a single turret slot linked to four or five turrets. The slot however, imposes a debuff where each turret only deals 20% of its original damage. Useful for super low hull targets, but not for anything with base resistances or high health.
  • Weapons can now target multiple areas on a ship. Before, even if the ship was a screen long, it would only be fired at if the direct center was in the firing arc. Not anymore!
  • Android performance is improved. Woo!

Now on to the meat of things...

A Battle View of my new ship.

Close up of the New Ship, the Nomad

Example Movement. She's more agile, but not as fast.

The lower GUI received a small update, with colored indicators stating what you've done at each step. ( Yellow = Movement Only, Orange = Crew Ability, Red = Weapon Ability ).

I'm so glad this worked without a hitch. Lots of ships now! Pow pow pow!

To view the whole album, click here!

/r/gamedev Thread