Should we be concerned by the fact more and more games are being monetized trough increasingly devious "Gambling" mechanisms that target people with the personalities prone to gambling addiction, and children?

We're talking about support for the industry practice; not just the people who practice those behaviors in the industry itself.

Sure but that doesn't change the fact that it's not a left or right issue because the people who are actually implementing these things in order to increase their revenue are left wing most of the time and yes, the right will support it. But the developers are not

We have a different perception of what an "actual" victim is. I've explained here a few times how people with addictions are victims of compulsions that are far harder for them to control than average people, which I assume still won't satisfy your desire for examples for some reason.

I never said they weren't victims of a condition. I am fully aware that addicts often have a genetic predisposition to it or severe psychological issues that lead them to addiction. But people are also victims of being addicted to food, to games, to porn, to drugs, etc, so your logic either applies to all of these things or none.

Banning gambling in general is an idea.

It's an idea, an oppressive and authoritarian one.

For one, gambling on loot boxes is a psychological trick to get you to purchase intangible goods whose worth is debatable rather than straight currency.

Well don't people get to decide what something is worth to them? I mean, I think pokemon cards are a waste of money but some are worth 10 grand to other people and they are not really any better than digital goods, it's just a piece of paper with a picture printed on it.

For a second issue, it gamifies the gambling process, which is psychologically far more likely to get you to spend money on it.

Well all gambling is like that, it's part of what makes it fun for people. If you remove that you are left with what? Literally rolling dice?

90% of addicts who need rehab most do not get it.

You're not proposing a solution to that though. Banning things does not work, do you think crack addicts didn't know what crack does before they started taking it? Do you not think they know it's illegal? You could say the game boxes would be easily gotten ridden of compared to drugs, and that is true but those same people will just start going to illegal casinos or get addicted to something else. Not only that but while we can get rid of the RNG crates we can't get rid of any of these other things people are addicted to.

So what else can we do? Because if addicts don't want help do we force it on them? Because I'd rather not give the government the ability to lock somebody up in a rehab center in the name of helping them, just as I'd rather not have the government ban forms of entertainment because it's deemed harmful.

Drug legalization? Marijuana seems to be fine. Research bears that out. The others? It should be legal to consume, but illegal to produce or sell. Consumers should be provided with state-sponsored rehabilitation programs rather than prison sentences.

/r/Games Thread Parent