How does a Turret priorize, in which order it kills Minions?

" League of Legends Wiki

On the Wiki
    Wiki Activity
    Random page
    Videos
    Images
    Chat
    Forum
    Maps
League of Legends
Help Desk
Community

Contribute Watchlist Random page Recent changes
Turret

2,379pages on this wiki Edit Comments210Talk HeimerdingerSquare "I could help you do that better."

This article or section may require clean-up to meet League of Legends Wiki's quality standards. Please improve it if you can. 

Tower

A Turret, also called a Tower, is a heavy fortification that blocks the enemy's minion waves and champions' path to the Nexus. Turrets are one of the core components of League of Legends gameplay, providing damage, vision and general control of the surrounding jungle. Although they are extremely powerful, they can only target one champion. In order for a champion to push forward and continue its assault into the enemies' territory, the champion must destroy these turrets. Charging minions will not be able to pass any further up a lane until the turret closest to them is destroyed. Turrets deal heavy damage to enemy units. Towers will visually fall apart as they take damage.

On Summoner's Rift, there are 11 turrets per team.
On Twisted Treeline, there are 7 turrets per team.
On Howling Abyss, there are 4 turrets per team. 

Contents[show]

Tower General Information

The following information is for Summoner's Rift Towers. 

All turrets have 1095 sight range and 775 attack range. They grant True sight allowing vision of all traps and stealth units to the allied team. Towers are invulnerable and untargetable until the prior same lane tower is destroyed. The Outer Tower must be destroyed before the Inner and Inner before Inhibitor. Nexus Towers are invulnerable and untargetable unless at least one inhibitor is currently destroyed. If a turret is destroyed while a shot is in mid-flight, that shot will not deal any damage. Aura effects do not affect turrets.

Turrets count as terrain, even after they are destroyed. Any abilities that interact with terrain can trigger their effects using them, namely the stuns from Poppy Poppy's Heroic Charge.png Heroic Charge, Gnar Gnar's GNAR!.png GNAR! and Vayne Vayne's Condemn.png Condemn. Nautilus Nautilus's Dredge Line.png Dredge Line will also drag him to turrets. In addition, they can create a choke point for traps, especially in the smaller area closer to the wall, as minions will not normally walk through that area of the lane.

Towers deal bonus damage to melee and caster minions so that melee minions generally die to 2 tower attack and 1 champion auto attack, and ranged minions die to 1 tower attack and 2 champion auto attacks.

Towers deal 70% damage to siege minions.[1] 

Towers information

Summoner's RiftThe Twisted TreelineHowling Abyss

Outer Towers Health AD Armor MR Attack Speed 3300 152 40 40 0.83

Status:
    +4 AD at 0:30 and every minute after that, until 180 AD.
    +2 Armor and Magic Resist every minute starting at 1:00, up to a maximum of 30 Armor and Magic Resist 
Items:
    Penetrating Bullets
    Reinforced Armor
    Warden's Eye
    Fortification 
Gold on destruction
    Global: 100 gold
    Close to tower: 300 gold is split among the players who participate in destroying the turret. 
Experience on destruction
    Global: 0 exp
    Close to tower: 0 exp 

Inner Towers Health AD Armor MR Attack Speed 3300 170 40 40 0.83

Status:
    +4 AD at 8:00 and every minute after that, until 250 AD.
    +2 Armor and Magic Resist every minute starting at 16 mins, up to a maximum of 30 Armor and Magic Resist 
Items:
    Penetrating Bullets
    Reinforced Armor
    Warden's Eye
    Fortification 
Gold on destruction
    Global: 125 gold
    Close to tower: 175 gold is split among the players who participate in destroying the turret 
Experience on destruction
    Global: 0 exp
    Close to tower: 0 exp 

Inhibitor Towers Tower beam Health AD Armor MR Attack Speed 3300 170 40 40 4.0

Status:
    +4 AD at 8:00 and every minute after that, until 290 AD.
    5 health regeneration per second.
    +2 Armor and Magic Resist every minute starting at 31 mins, up to a maximum of 30 Armor and Magic Resist
    Each Turret shot deals 27.5% of the tower's AD. 
Items:
    Lightning Rod
    Reinforced Armor
    Warden's Eye 
Gold on destruction
    Global: 150 gold
    Close to tower: 50 gold 
Experience on destruction
    Global: 100 exp
    Close to tower: 0 exp 

Nexus Towers Health AD Armor MR Attack Speed 3300 150 40 40 4.0

Status:
    +4 AD at 8:00 and every minute after that, until 270 AD.
    5 health regeneration per second.
    +2 Armor and Magic Resist every minute starting at 30 mins, up to a maximum of 30 Armor and Magic Resist
    Each Turret shot deals 27.5% of the tower's AD. 
Items:
    Lightning Rod
    Reinforced Armor
    Warden's Eye 
Gold on destruction
    Global: 50 gold
    Close to tower: 0 gold 
Experience on destruction
    Global: 0 exp
    Close to tower: 0 exp 

Attack Prioritization

Turrets will continue to attack their current target until the target dies, leaves attack range, or becomes untargetable due to abilities or items.

A turret will prioritize an enemy champion if that champion deals damage to an allied champion who is within the tower's range. Damage dealt can come from any source (pet, aura, item, etc.) in order for a champion to be targeted. Additionally, turrets will target an enemy champion if no other valid target is within range. Turrets will not attack an enemy champion who uses a non-damaging spell (ex. Karthus Karthus's Wall of Pain.png Wall of Pain). A spell or attack that is blocked (by a spell shield or ability effect) and deals no damage will still draw turret aggro.

When the current target is lost for whatever reason, the turret will select a new target—whichever of the following, in order, is found in range first:

The closest Zz'Rot Portal item.png Zz'Rot Portal.
The closest targetable Trap (ex. Jack In The Box.png Jack In The Box).
The closest enemy Pet (ex. Summon- Tibbers.png Summon: Tibbers).
An effectively random enemy  Siege Minion or Super Minion.
An effectively random enemy Melee Minion.
An effectively random enemy Caster Minion.
An effectively random enemy Champion within range.[2] "

-taken from here

/r/leagueoflegends Thread