Haha, it's always awesome how responsive you are with feedback. Even if you don't use it, hearing your perspective is something I really enjoy. More to the point, it helps me understand what your goals are.
To expand on some of what was said, the start screen doesn't need to be luxurious or pretty it just needs that "AWWW YEAH YOU GONNA PLAY A GAME NOW" factor. I suspect making a good title screen is trickier than it seems (kind of like business cards) but making an acceptable start screen may just be a matter of rearranging.
On progression, I'd say your points regarding your ability to tweak the curve are correct. There's not too much wiggle room. Given that, I'd suggest that you play with how the content is curved out. Personally, the biggest obstacle to me was the 2outof3 match format. It was fine in the beginning when the novelty was fresh, but later on it dragged on hard. Cutting it to one match per enemy would be amazing for my personal experience. Part of this is that the match format didn't feel like a match format. Content felt like levels not matches. When I won it felt like I had to repeat levels rather than beat an enemy twice in a row. Single matches would advance players through content quicker and feed into progress more clearly.
Honestly, it all comes down to keeping up motivation. So long as you do that, it's all good. My views on progress don't need to be addressed specifically, they're just a byproduct of losing motivation. Here's what I think would work:
Anyways, whatever you choose to do, I BELIEVE! Pyscho Tennis is gonna be so hype next time I see it!
I'll let you know when part2 is up. I don't have all that much left to say but by God i'm gonna finish this game!