Some things need to be improved at Telos...

The anti walk is annoying, and whenever he mages, it's impossible to move him unless he melees again. Also it seems like whenever he's in a beam, he never wants to leave. At times I needed to actually surge to block a beam from him because he moonwalks the same way that I go.

However, the difficulty of the drops is debatable. Yes, they're tough to obtain, especially now. The boss isn't even a week old yet. People said this about Araxxor too (also no chaining happens for increased Noxious chances) when most couldn't even get a kill within a week, or even a month, of release. Now multiple people can do at least 3 (and even more) kills without banking. Telos will be the same way; it'll take a ton of time to learn, but once it's down, people could chain to higher enrages (in the mercy of RNG and lag). Also, remember that these aren't random T85 weapons or whatever. These are actually best-in-slot weapons whose powers nothing can match up with right now (other than niche uses such as the scythe). They're supposed to be rare, but if it gets to the point where only 2-3 are made per week, then I could support a little buff happening.

/r/runescape Thread