This is why Warmode failed. How did Blizzard miss something so basic?

I mean, this is how pvp servers used to work back before sharding. People have since then been whining about not having any meaningful world pvp or reason to do world pvp. Blizzard enables warmode, effectively making it look like the old pvp systems, and people hate it, just like they did back in the days (unless you were on the majority team, of course).

It's just the same old thing. As someone has already mentioned, the system is further flawed by not rewarding people for engaging in world pvp (or at least the rewards are not really that big), but the same can be said for the old system. Sometimes it's just nice to be able to gank people - but it sure is never fun to get ganked. I've never been a fan of world pvp - if you want to go kill other players, there are more effective ways to do so (bg's for instance), and world pvp inherently gets in the way of what you were already trying to accomplish in the pve world (especially if you're the one getting ganked).

To be fair, I don't think Blizzard missed the point you make with this thread. This is always the case in situations where number of players on each team, as well as skill level of each team, is not the same. The losing team will withdraw if there is an opportunity to do so. And fixing it is difficult. In golf, if you're not as good as the person you're playing against, you get a handicap, meaning that you get to use more swings for any given hole. The direct translation to wow would be that you would hit harder and have more hp if you were the disadvantaged side. But in golf, the teams always consist of 1 player: 1v1, 1v1v1 etc.

In wow you might be 1 versus many, or many versus fewer, so even though the aggregate number of players on each side shows that the alliance is at a disadvantage, for any given fight in the world, that might not be the case there.

It would seriously suck if alliance had a +10% dmg/hp/healing buff because there were more hordes than alliance, and a group of 3-5 alliance then grouped up and curbstomped every horde, because the coordination + extra damage and life would tip the scales so much. Hell, it would even fuck up any 1v1. It would only be marginally fair in a situation with 11 horde vs 10 alliance. So a handicap to combat the skewness of the ally/horde distribution would be really difficult to implement in a way that wouldn't unfairly disadvantage the lone individual that made the grim mistake of playing the faction that had more people in warmode currently.

/r/wow Thread Link - i.imgur.com