Weekly /r/Games Discussion - What have you been playing, and what do you think of it?

Momodora: Reverie Under the Moonlight Some stuff to like, but it has some really serious problems that prevent it from being anything more than average. Biggest problem is balance - the bow was ridiculously overpowered since most enemies just don't have a response to ranged attacks from across the room (they just stand there while you shoot them from range), so most enemy encounters were trivialised. It was also too easy to just stunlock enemies with a normal attack before they had a chance to act, if you couldn't shoot them with the bow. This meant that the player never really has to learn enemies' attacks and actually dodge around shit, which was a shame since that was supposed to be what kept the combat interesting - just spamming attacks on enemies that don't resist you isn't engaging. A lot of the bosses can easily turn into DPS races if you use the right items too, so the player isn't forced to learn attacks patterns etc there either. The shield enemies, that you fight at the very start of the game and nowhere else, made for some of the only good encounters because you couldn't just arrow spam them from range - you had to get behind them somehow to damage them, which is more interesting than simply attacking them while they passively allow themselves to die. Enemies later should've had gimmicks like that too, or they should've designed the levels/changed the enemy placement so that 95% of the enemy encounters couldn't be solved by standing there and firing arrows or running up and mashing attack. Have the player fight more groups, change verticality, have enemies be vulnerable only at certain times etc. I did like the visuals and atmosphere though, it has some pretty clear Bloodborne influence. The combat was made tolerable due to crunchy looking animations as well - the game had good "game feel" (tricks like screenshake, freezing for a fraction of a second after hits were used). I thought it was worth the time and money I spent on it overall, but it was only about 4 hours long. Gun Godz It's a free DOOM clone by Vlambeer - it basically plays exactly like the 1993 game, but with more linear levels instead of DOOM's keycard hunts, and it makes use of Vlambeer's usual "game feel" tricks - screenshake, bassy sound effects and tons of explosions etc. I think it could've done with more levels that actually made use of all the weapons and enemies, and kept scaling up the difficulty. Also, a lot of the early levels felt too claustrophobic, hurt my eyes at first personally. I strongly recommend it overall though, it's a free download and a fun way to kill about half an hour or so.

/r/Games Thread