Arma 3 1.62 (Apex expansion) has been released

Fixed: The closeOnMissionEnd parameter would close also a mission’s briefing screen Fixed: Crash when loading joysticks (https://feedback.bistudio.com/T117139) Fixed: Some characters from the UTF-16 set were not supported when used as a path to mods Fixed: Switching from a launcher while being turned out from a vehicle was not working Fixed: AI would refuse to suppress a target over a small obstacle (https://forums.bistudio.com/topic/189479-ai-suppress-command/page-4#entry3031228) Fixed: Incorrect action mappings would cause a spam in the RPT file Fixed: AI divers were told not to throw grenades underwater (https://feedback.bistudio.com/T117176) Fixed: Tasks were not saved correctly when resuming a scenario after closing the game Fixed: The TeamSwitch mission Even Handler was not working in singleplayer Fixed: It was not possible to assign tasks in 3D while controlling a UAV Fixed: There was no dust particle effect for landed VTOLs Fixed: The dust simulation for stationary airplanes was incorrect Fixed: Server command #mission would reset the server difficulty to Regular Fixed: The forces applied to destroyed planes were incorrect Fixed: An action placed in 3D would reflect the movement of the crosshair Fixed: Characters would switch to a primary weapon when their sidearm got replaced Fixed: The head tracking zoom had incorrect sensitivity (https://feedback.bistudio.com/T117550) Fixed: The difficulty script command would return an incorrect value when playing more than one scenario consecutively on the same Dedicated Server Fixed: Opening the score table would open the Pause Menu as well in some cases Fixed: Saving a game could affect the current difficulty Fixed: Crash when using the selectWeaponTurret command with an incorrect turret path Fixed: Crash in Zeus Fixed: The 'disembark' command was behaving incorrectly for large vehicles Fixed: A delayed vehicle explosion would add score to the effective commander of the shooting vehicle Fixed: The built-in DLCs in the Server Browser names weren't localized Fixed: Explosion damage of vehicles was inconsistent in multiplayer Fixed: The kill score was handled incorrectly for renegades and heavily damaged vehicles Fixed: Map markers were disabled on servers by default in some cases (https://feedback.bistudio.com/T117215) Fixed: Crash when ordering AI to unload cargo vehicles Fixed: Multiple AI characters were trying to get into the same vehicle turret position in some cases Fixed: Incorrect weapon handling during weapon switching in some cases Fixed: Potential crash connected to role assignment in multiplayer Fixed: Vehicles were not audible after loading a savegame or switching window focus (https://feedback.bistudio.com/T80726, https://feedback.bistudio.com/T118395) Fixed: Markers were not visible for other players in multiplayer (due to the default channel being unexpected) Fixed: Characters would switch to their rifles when a sidearm was replaced in their inventories Fixed: Opening the map would cancel weapon deployment Fixed: Crash when loading OGG and LIP files at the same time Fixed: The action “NVGoggles” would turn the night vision instantly off after turning on Fixed: The 'Next target' action would not work correctly for turned out vehicle commanders Fixed: The repair and heal icons were displayed also to players without medkits or toolkits Fixed: VTOLs would always take off facing North regardless of their waypoint direction Fixed: Incorrect visualization of some combo keys (Right Ctrl) in the control options Fixed: Crash when importing a scenario containing a non-existent asset class name Fixed: Some waypoints had an incorrect on-screen name Fixed: kbTell conversations would not work correctly on Dedicated Servers

Eden Editor

Added: Web links are now supported in buttons
Fixed: Changing an Activation parameter for triggers would have no effect (https://forums.bistudio.com/topic/188714-eden-editor-bugs/page-6#entry3024236)
Fixed: Dragging a scroll bar of an entity would drag also the entity itself
Fixed: The selected scenario would not be refreshed when searching by text
Fixed: Crash when dragging an entity in the Object Type list in the Entity attributes
Fixed: Modules imported from a 2D scenario had 0 azimut set (https://feedback.bistudio.com/T116862)
Fixed: Placing a leader to a vehicle was not handled correctly
Fixed: Changing the loadout of a character previously edited in Arsenal would not work
Fixed: Changing marker position via attributes would not work properly (https://forums.bistudio.com/topic/188714-eden-editor-bugs/page-7#entry3031043)
Fixed: Previewing a scenario in multiplayer would force Regular difficulty
Fixed: Autonomous weapons could be grouped with other entities
Fixed: Vehicles would miss their license plate numbers when spawned via Eden Editor (https://feedback.bistudio.com/T117241)
Fixed: Crash when copying objects in layers between different scenarios
Fixed: Toggling foliage in the Eden Editor could cause incorrect behavior of the foliage outside of the Editor

Added: New Dashboard page
Added: Support for Arma 3 Units on Dashboard and in the server browser
Added: Apex visual theme
Added: New game types to server browser
Added: An option to open mods that are linked to the Steam cache
Added: Virtual mod folders are created in the Steam mods storage folder for each Steam mod
Added: Arma 3 Apex Content Licensing handling
Added: Starting Launcher with a “-connect” parameter will force a pop up of the Join Server dialog
Added: Starting game with steam://connect/ip:port (where port is Steam port, e.g. 2303) will open the Join Server dialog
Added: Starting game from Steam invitation or Steam server browser will open the Join Server dialog
Added: Starting Launcher with a "-skipserverbrowser” parameter will disable the Join Server dialog
Added: Localization changes for the Apex update
Tweaked: The speed of loading a profile was increased
Tweaked: Server mod matching with the mods in the local library was improved
Tweaked: All URL encoded mission names are decoded when displayed
Tweaked: The map name capitalization is unified (map names are converted to a title case when displayed)
Tweaked: Compatibility of game types with older servers was improved
Tweaked: Servers without a game type set now show a dash instead of the “Unidentified” game type
Fixed: Crash on Launcher start-up
Fixed: Sorting order of the official servers was incorrect
Fixed: Server mods were listed in the incorrect order
Fixed: Server mod matching for servers with their signature verification disabled and not requesting identical mods
Fixed: Mods required by a server with signature verification disabled would be duplicated in the Optional section
Fixed: Difficulty or AI level names were not displayed if a server forced a custom difficulty
Fixed: The server refresh progress bar disappeared too early
Fixed: A second instance of Launcher was launched when expanding an existing instance from the system tray
Fixed: A version number was reported incorrectly in the Options Menu when a zero was part of a build number

Updated: Stand-alone Windows Dedicated Server (1.62)
Updated: Stand-alone Linux Dedicated Server (1.62)
    Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    Try adding -mod=curator;kart;heli;mark;expansion;dlcbundle to your arma3server.exe shortcut
/r/Games Thread Parent Link - dev.arma3.com