"videogames and the end of sleep" – long (but ultimately lifting) essay on game design and sleep (in Kill Screen)

Now seems like a good time to ramble about sleep and The Sims games. Sleep was my ultimate enemy since I had a underperforming PC, which meant that it would always take a while for sims to sleep due to stuttering, often taking about four minutes to get through a single night. It just takes a while to sleep through the night, time which I thought would be best spent doing stuff I actually wanted to do. When I was playing The Sims 2 and noticed that the Espresso machine would help alleviate the sleep bar, I finally had my ticket to constant choice. As a self imposed challenge, I came-up with the motto to live by: "Sleep is for artificial intelligences" (I was a melodramatic teenager). In the Sims 3, coffee now had a cost since there would be a negative moodlet gained if a sim drank one coffee but didn't get another one after three hours since they "crash", thus meaning that it is more difficult since you now have to contend with the fact that your sims will be in a worse mood due to working hours.

It doesn't stop me from doing that self-imposed challenge on every single save. I still live-by it even in the Sims 3. because it means that there is never a moment where atleast one sim in the household isn't doing something interesting, whether it be fishing at the best times, maintaining large gardens with the extra spare time, lovers stargazing with eachother, keeping the ghosts company, and never ever going into the red for a need bar since my sims have so much free time that other sims don't have that everything can be taken-care of and thus often being in a much better mood than other sims. It is honestly a ridiculous but still too fun fantasy that is still too fun of metaphorically fighting against your biological processes and winning that is played more literally by the Grim Reaper in the games, what with the ability to beat the Grim Reaper through rock-paper-scissors with the odds being determined by the power of love.

The appeal also somewhat stems from my having disability, which has engendered an attitude in me of seeing the body and brain as "freedom inhibitors" (again, I was a melodramatic teenager when I said it) that were to be beaten by the mind through intellectual understanding of those problems and the force of will to enact changes to negate those challenges, and so the concept of completely overriding an axiomatic need of the human body has huge conceptual appeal to me in an admittedly adolescent manner alongside somewhat explaining my general love for "determinators" and other similar archetypes.

/r/GamerGhazi Thread Link - killscreen.com