Brian Hicks on Twitter: "This weeks status report comes in the form of a document looking back at 2014. You can check it out at"

Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to.

2014 - A Year in Review

With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it.

Red Water is not always a bad thing - Brian Hicks / Lead Producer

First Quarter

Basic vehicles
Advanced loot distribution
New renderer
New Infected AI
Basic stealth system (infected and animals)
Improved cooking and horticulture
Advanced anti-hack system (Dynamic BattlEye)

Second Quarter

Advanced vehicles (repair and modifications)
Advanced animals (life cycle, group behaviour)
Player statistics ( API)
New UI
Player stamina
Dynamic events
World containers (Chests, Fridges, etc)
New physics system

Third Quarter

Character life span + soft skills
Animal predators + birds
Aerial transport
Console prototype
Advanced communication

Fourth Quarter

Animal companions
Steam community integration (Steamworks)
Construction (base building)
Beta version
/r/dayz Thread Link -