Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to.
2014 - A Year in Review
With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it.
Red Water is not always a bad thing - Brian Hicks / Lead Producer
Basic vehicles Advanced loot distribution New renderer New Infected AI Basic stealth system (infected and animals) Diseases Improved cooking and horticulture Advanced anti-hack system (Dynamic BattlEye)
Advanced vehicles (repair and modifications) Advanced animals (life cycle, group behaviour) Player statistics (DayZ.com/DayZ API) New UI Player stamina Dynamic events World containers (Chests, Fridges, etc) New physics system
Traps Barricading Character life span + soft skills Animal predators + birds Aerial transport Console prototype Advanced communication
Animal companions Steam community integration (Steamworks) Construction (base building) Beta version