Dragon Age: Inquisition in Close Critique

I think that's just another sign of the streamlining. Your general bioware fan and gaming enthusiast likes to feel powerful and indestructible without any sort of omission.

Through dialogue we are told that the current state of Thedas as a world of despair, disorder, fear, anguish.. yet the actual game conveys the opposite.

Look at everything; it's so bright. Every environment save the Hissing Wastes and the Fallow Mire are so bright. Look at the people; there is no danger there. Refugees are to be expected in a time of war but it's not a good representation of danger since it's really typical. Look at the plot; everything is so easy and lightweight.

There is no conflict that the Inquisition can't solve, no setbacks it can't survive through (the one and only setback in the story eventually ends in a high note), look at the main villain, who is supposed to be a threatening lunatic, yet stumbles on everything he does 9/10 of the time. How can he be a threat if we aren't defending from him, we're chasing him?

There is no feeling of helplessness or despair you would expect from a continent wide cataclysm, everyone is so laid back, everything goes so well for the Inquisition, everything is so bright, no conflict, no sense of urgency, nothing.

It's one of the reasons DA:I fails epically at worldbuilding and storytelling. It relies on telling more than showing - and, at times, shows the exact opposite of what it's telling, creating a big jolt of disconnection between the player and the world. The other is that it rallies the majority of its worldbuilding to the War Table - which is pure text, and the majority of the missions have next to no followup outside of their own bubble, once you did them that's it, they're done. No effect on anything, we are just meant to believe the Inquisition actually did something. If you don't do the majority of them, all you're missing is 50 influence per mission, some shit items, and some text. They're barely referenced by anyone and they have zero effect.

Also - both in marketing material ("Lead them or fall" - "will you save the world, or lead it to its bitter end?" - Morrigan) and in game dialogue (Mother Giselle and Cassandra), it's alluded that there is a possibility that you may lead your Inquisition to not exactly do good - or to be the same as the previous Inquisition in the DA world, which after some time, got very tyrannical and brutish. But you can't actually do it, there is no way to represent the Inquisition (and the Inquisitor, to an extent) as anything but a goodie-two-shoes. If our path was set in stone, why the fuck would you talk about possibly deviating from it?

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