Frontier Developments staff on how to get into games development

Pro tip from someone who used to work in the game industry: Don't. Game development is a brutal, brutal industry to work in unless you make it to mid-upper management. Even then it probably still sucks.

I worked for a semi-major game studio for about 5 years. I don't want to say specifically who, but lets say it rhymes with "Bolition" and I worked on some of the "Bed Daction" and "Baint's Dow" games.

There are a few routes into the industry, and all of them suck. the two main ways to get in are:

1: Get a programming, art or game design degree. Apply at a ton of studios, both major and minor for entry level positions (QA, Testing, low-level artist, etc). You will be competing with hundrees of people for a single position. If you get hired, you'll begin working 80 hour work weeks at near minimum wage. If you don't get burned out in the first year, you might get a chance to be promoted towards whatever you actually want to do (once again, there will be a lot of competition for a single position, so be amazing), at which point you will still work 80 hour work weeks for only slightly more money than you were making at the entry level position. From here, unless you are some sort of superman who can be promoted to a senior position, you WILL burn out.

2: Take the 'indie' route. This basically means that you'll do a lot of the same work as above, just without the minimum wage part. As in, you're now doing it for free. You'll also be doing the work of 6 other roles that there's no one else to do, on top of the fact that there is only a 5% chance the project will ever see the light of day and an even slimmer chance that anyone will play it.

For me, I couldn't even enjoy most games any more until I had been out of the industry for a few years. The sheer amount of work that is demanded from you, with the very low pay (because you are SUPER easy to replace) just destroys people. The average 'exit' age (meaning the average age people stop working in the industry) is only 32. This is super low, because it's very difficult to work a job that demands the amount of hours needed to push a AAA game out the door in under a year and still live comfortably on a very low rate of pay, especially if you have a family or expect to have any kind of life outside of work.

I could go on, and it's not always as bad as I'm making it sound, but just be really, really sure that this is the industry you want to be in. It's much enjoyable to play games without being involved in the industry, trust me.

/r/EliteDangerous Thread Link - bbc.co.uk