The Order 1886: Enthusiastic Impressions Emerge from Sony Event; Info on Possible DLC, Gameplay and More

Ok just on my way back from Q&A with the Dev which was nothing short of fascinating and really fun.

Also played two levels:

This game is very much the real deal. There i said it. For me there hasnt been a level of cinematic gameplay and chracterization on this level in a game since TLOU.

First level: minor spoilers if your into locations.....

Westminster Bridge a huge firefight across the bridge with all your AI buddies running around you and chaos raining down. London looks incredible the gfx are off the chain. Im sort of gonna ramble here so bear with me. Visually this is the best looking game on ANY platform the atmosphere I got from it was a kind of resident evil meets Killzone but in 1886 its dark and eeerie RAD have simply nailed victorian London. Like real London the place is cobbled narrow and short with a slight musk on the air. Explosions look stunning lighting and distance effects impeccible.

Controls? Very responsive and smooth, not a slight hiccup in frame rate either with ALOT going on. What you probably dont get a feel for in the footage is how inaccurate and loose the guns feel which I have tk say I LOVED. guns have a real old school feel to them as hand guns pop in your hand and machine guns spray hoplessly out of control. The tesla gun is extrenely powerful one shot kill but take a while to charge. They are a specialty weapon.

NOTE 1: this game is HARD you won't be streaming through this game immediately, im a seasoned gamer and i died about 5 times in the first 5 seconds.

Its tactical, run and gun gears style and youll be dead in seconds galahad is skilled but has an air of old timer about him. The demo was short and ran us across the bridge all along the way your fellow knight shouting valuable and intense info As well as actually helping you out and manouvering to tactical popositions. As I went down for the 4th time a fellow knight runs to my body laying down covering fire as I try and drink my precious blackwater (after about 10 seconds you can crawl followed by prompts to drink my blackwater and furiously mash X to recover more health).

Second demo was the one on the air ship and fairly straught forward but here was more tight knit and allowed for more melee and destruction (you shoot wood and it splints) yes its that kind of level of detail. Weve all seen the walkthrough but in person on your screen in native res we are in for a stunning treat. The dedetail is so incredibke you can oractically feel the textures of the cloth. One instance the minute fuzzy bobbles on a parker style coat particularly standing out i was floored.

If you are someone womderinf about exploring wide environments and getting lost in pointkess escapades let me say now this is not the game for Yo, nor is it a QTE fest (there was one in my enturentire time with the game). The level of detail in the story was apparant from the panel section and its something I will delve into next.

Key points from the panel.

-Very likely to be story focused DLC Jack the ripper was asked about, the reoly was "there were maby important figures at that time"

  • No chance of the royal family being characters in the game.

-No mp planned nor wi there ever be.

-Hinted at a sequel being more open world, when asked about it he Ru (creative director) mentioned they were looking at it.

-The story has been planned from 1886- present day, he reiterated the story had to make sense to him through that timeliNe.

-Knights are rereplaced and chosen by the order when one dies.

-SPOILER!!!......... Galahad has died once aalready.

-Biggest inspiration on the game was Metal Gear Solid, Alien, James Bond and TLOU.

-The plan is for more games spanning multiple contries and time frames.

-THERE WILL BE AN ART BOOK

the main point I took was this is a very very strong story game with tight and very intense gameplay and hinestly I cant wait for next week.

Any questions and ill try and defrazzle my brain and answer the

/r/Games Thread Link - neogaf.com