Screenshot Saturday 219 - New Dimensions

Space Wolves From Outer Space!

http://wespaugh.itch.io/space-wolves-from-outer-space

Free Download Key: http://wespaugh.itch.io/space-wolves-from-outer-space/download/VAsdI2GYkEEz9zpsc2X6iOAOO1F6sxKAZzZj769S

Screenshots: http://imgur.com/a/IUBtZ

This is a game I've been designing for a number of years. I took the 'secret societies' concept from World of Darkness and tried to express it as a card game. I suck at making card games, so I tried making a board game. I still sucked at making a board game, so I thought up something more complicated, and half of that redesign is this release of the game. I submitted for MiniLD58 and then again a more polished release a week or so later.

The goal of the game is to influence a gang war that is ravaging your home city. Three supernatural factions are in constant conflict to control territories in the city. By defeating gangs in areas of the city, you weaken them and push them in a direction you choose. In this way, you can influence which gangs become strong and force gangs to take each other out.

You control 4 player characters: a pack of werewolves that drive gangs into conflict using pack tactics. After 10 turns, the strongest gang summons a boss mob. Defeating this mob is the goal of the game, and the best way to do that is to plan ahead so that other gangs will help defeat the boss gang.

Bloody conflicts result in human casualties. These casualties influence your score at the end of the game.

I am planning to turn this into a 2 or 3 year project. Instead of the simple subtractive combat rules, the final game will use brawler-style gameplay to determine which gangs you defeat. Each time you attack in an area of the city, you will play a level of a brawler and have opportunities to defeat the gangs in that area or leave them alone.

/r/gamedev Thread