Gen Z is the loneliest generation.

The kind of games being played have changed dramatically since then, especially in the past ten years. Even most franchises that are or were well known for their single-player campaigns are increasingly leaning on pseudo-social elements to provoke compulsive behaviors that depends less on whether the player is having fun, aka enjoying themselves more purely because of the game, and more on how inclined they are to log in and interact with/compete with/compare themselves to others.

Yes, gaming has been big since the 80's and 90's, but it held a significantly different set of parameters if one was to enjoy themselves with others. It's just not fair to look at it with the same lens after social media began to integrate.

/r/psychology Thread Parent Link - psychologytoday.com